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This page (revision-14) was last changed on 26-Jan-2016 02:15 by Steve N  

This page was created on 14-Mar-2010 19:35 by Carsten Strotmann

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!!! Ironman Atari - A compilation of advanced Atari 8-bit programming techniques
!!! Ironman Atari - A Compilation of Advanced Atari 8-bit Programming Techniques
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Welcome to "Ironman Atari", a collection of articles detailing new techniques in Atari 8bit programming. Although the Golden Age for Atari has long passed, several new programming methods have been discovered or rediscovered over the past decade. These new methods push and twist classic Atari iron in ways that might have surprised even Jay Miner himself.
Welcome to "Ironman Atari", a collection of articles detailing new techniques in Atari 8-bit programming. Although the golden Age for Atari has long passed, several new programming methods have been discovered or rediscovered over the past decade. These new methods push and twist classic Atari iron in ways that might have surprised even Jay Miner himself.
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Today, the Internet provides a forum that allows people to share information in a manner unsurpassed in the past. This is a compilation of articles gathered for the the purpose of preserving this knowledge for future programmers. Who knows? In another 25 years, there may still be people hacking away on their trusty Atari computers. Many of the articles here have been gathered from a variety of sources, including USENET, user forums and solicited articles. Where ever possible credit has been given to the original authors. If you find an attribution that is missing or in error, please contact me so that the attribution can be corrected.
Today, the internet provides a forum that allows people to share information in a manner unsurpassed in the past. This is a compilation of articles gathered for the the purpose of preserving this knowledge for future programmers. Who knows? In another 25 years, there may still be people hacking away on their trusty Atari computers. Many of the articles here have been gathered from a variety of sources, including USENET, user forums and solicited articles. Wherever possible credit has been given to the original authors. If you find an attribution that is missing or in error, please contact me so that the attribution can be corrected.
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__Mapping the Atari! Revised Edition, by Ian Chadwick__. The full text can be found on-line at http://www.atariarchives.org/mapping
__Mapping the Atari! Revised Edition, by Ian Chadwick__. The full text can be found online at http://www.atariarchives.org/mapping
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Eventually, I would like to see this expand into a larger work with well-commented programs and games that demonstrate the advanced techniques described. It is not just technology that has advanced over the last 25 years, but also the sophistication of the gaming market. There are several games that exist today, particularly on hand-held devices such as phones and the GBA/DS/PSP or the emerging Flash based minigame market that are not out of reach for the Atari 8-bit. All it takes is the knowledge to program and the time to do so. Here is to the next 25 years!
Eventually, I would like to see this expand into a larger work with well-commented programs and games that demonstrate the advanced techniques described. It is not just technology that has advanced over the last 25 years, but also the sophistication of the gaming market. There are several games that exist today, particularly on handheld devices such as phones and the GBA/DS/PSP or the emerging Flash based minigame market that are not out of reach for the Atari 8-bit. All it takes is the knowledge to program and the time to do so. Here is to the next 25 years!
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# The display list is significantly shorter
# The display list is significantly shorter.
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# The height of each line mode can be easily modified (up to a height of 16 pixels)
# The height of each line mode can be easily modified (up to a height of 16 pixels).
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presented in first-person perspective. For instance, the Atari port of Space Harrier by
presented in first-person perspective. For instance, the Atari port of Space Harrier by
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It is possible to scrolling high resolution graphics (320 pixels wide) half-color clock at a
It is possible to scroll high resolution graphics (320 pixels wide) at half a color clock at a
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connected to the printed circuit board, then take a 4.7 kilohm or 5.6 kilohm. resister and
connected to the printed circuit board, then take a 4.7 kilohm or 5.6 kilohm. resistor and
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changing position, color AND shape of a single PM on a single line
Changing position, color AND shape of a single PM on a single line.
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hardware registers no longer mean anything, use masks, bboxes, etc.
Hardware registers no longer mean anything, use masks, bboxes, etc.
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! Accessing additional memory
! Accessing additional memory
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Document laying around somewhere on this (see 8-bit news FAQ?)
Document laying around somewhere on this (see 8-bit news FAQ?).
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No idea at all
No idea at all.
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In development - no idea at all
In development - no idea at all.
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* Sheddy (Chris Hutt): digital sample playback
* Jaskier/Taquart (Marcin Lewandowski): mouse driver
* Mathy van Nisselroy: hardware mouse modifications
* Mark Schmelzenbach, editor
* Sheddy (Chris Hutt): Digital sample playback
* Jaskier/Taquart (Marcin Lewandowski): Mouse driver
* Mathy van Nisselroy: Hardware mouse modifications
* Mark Schmelzenbach: Editor
Version Date Modified Size Author Changes ... Change note
14 26-Jan-2016 02:15 50.66 kB Steve N to previous Corrected "the the" and expanded Rastaconverter with a link also
13 23-Jan-2016 03:34 50.636 kB Steve N to previous | to last Adding link to new xBIOS document
12 10-Jan-2016 06:47 50.625 kB Steve N to previous | to last Added reference to Rastaconverter
11 10-Jan-2016 06:36 50.208 kB Steve N to previous | to last Updated reference to RMT, latest version now 1.28 but no longer supported
10 10-Jan-2016 06:24 50.113 kB Steve N to previous | to last Text links updated to hyperlinks. Links not checked to see if working.
9 10-Jan-2016 06:15 50.066 kB Steve N to previous | to last Corrected typo in link which made it look erroneous
8 10-Jan-2016 06:13 50.066 kB Steve N to previous | to last Added myself to the contributors list
7 10-Jan-2016 06:10 50.031 kB Steve N to previous | to last Added xBIOS section - I hope to inflate this out later.
6 10-Jan-2016 01:32 49.578 kB Steve N to previous | to last cc65 comment updated to reflect that it is no longer developed.
5 10-Jan-2016 01:26 49.467 kB Steve N to previous | to last Updated MADS section with link to English MADS documentation.
4 10-Jan-2016 01:17 49.406 kB Steve N to previous | to last Changed punctuation, capitalising, correct typos - no change to material content
3 20-Aug-2010 13:33 49.405 kB Gromit to previous | to last Tabellen
2 14-Mar-2010 19:37 49.478 kB Carsten Strotmann to previous | to last
1 14-Mar-2010 19:35 49.49 kB Carsten Strotmann to last
« This page (revision-14) was last changed on 26-Jan-2016 02:15 by Steve N