!!!ACTION! [{TableOfContents }] !! ACTION! source code at that point AtariWiki must give the highest award possible: * [ACTION! source code] !! Thanks Thank you so much Mr. Parker, we can't thank you enough for what you have done for us. [{Image src='Thank you Mr. Parker.jpg' width=533 height=109 }] Thank you so much Mr. Parker\\ \\ Further thank you Alfred from AtariAge for preserving the source code for generations to come. We are deep in your debt. [{Image src='Thank you Alfred.jpg' width=450 height=106 }] Thank you Alfred\\ \\ !! Blogs * [Learning Atari Action!|http://atariaction.tumblr.com/] !!Docs * [ACTION! Reference Manual] * [ACTION! Handbuch] (German ACTION! Manual) * [The ACTION! Toolkit] * [The ACTION! Run Time Package] * [ACTION! Reference Card] * [ACTION! error codes] * [Action! and BBS Express! PRO Tutorial] * [Larry's ACTION! Tutorial] * [Aktion mit ACTION] - Report about the ACTION! Programming Language from the German Magazin "Happy Computer" * [Step-by-Step Tutorial - How to create a stand-alone ACTION! Program] * [How to setup an ACTION! Development Disk] * [Action! Bugsheet #3] * [Fix for the Bugs in divide in ACTION!] * [Fix for Bug in PrintF] !! New ACTION! versions > 3.6 * [ACTION! greater than version 3.6|http://www.wudsn.com/productions/atari800/action/action.zip] ; thanks to JAC! for compiling and fixing the known bugs. Please go ahead with your outstanding work in this, we really appreciate your help and work very much. !! CAR-Images * [ACTION_Version_3.6_(C)_1983_ACS_034M.car] * [ACTION_Version_3.6_(C)_1983_ACS_M091.car] !! ROM-Images * [ACTION_Version_3.6_(C)_1983_ACS_034M.rom] * [ACTION_Version_3.6_(C)_1983_ACS_M091.rom] !! Runtimes * [OSS_ACTION_Programmers_Aid_Disk_100.atr] * [The ACTION! Toolkit.atr] * [The Action RunTime Disk-Original.atr] protected image copy of the original disk from a good soul from AtariAge * [The ACTION! RunTime Disk.atr] unprotected copy of the original disk from a good soul from AtariAge * [Original ACTION! System Runtime Source] * [Alternative ACTION! Runtime Source] * [ACTION! Runtime von Jeff Reister] * [OSS_ACTION_3.6_and_REAL_files_with_DOS_XL_2.30p_Color.atr] * [TURBO-DOS_XE_with_ACTION_Disk_1.atr] * [TURBO-DOS_XE_with_ACTION_Disk_2.atr] !! XEX-File * [ACTION.XEX] ; Thanks goes to Peter Dell for making the XEX-file out of the above source code. Peter, we owe you so much, please go ahead! :-) !! Mini-LIBs (and/or independant Runtime Parts) * [_Intro] (Eine kleine Einführung zu den Mini-LIBs) * [Simple PRINT Runtime] (Mini-LIB) * [ZERO and SETBLOCK] (RT Part) !! Functions * [Misc useful ACTION! Functions] - (DIVERS.ACT) * [Chartest] - a group of routines which perform various functions and tests on characters. * [Fast Screen IO] * [Player Missile] * [String Library PSC] - (STRING.ACT) !!Code * [A pseudo Assembler in ACTION!] * [ACTION! Logo] ACS * [Atari Fuji Logo in ACTION!] * [Atari ST Mouse Driver for ACTION!] * [Backtrack in ACTION!] * [BASIC USR Machine Language Call Simulation for ACTION!] * [Big Symbol Table for ACTION!] ACS * [Binary File Load in ACTION!] * [Butterfly Demo] * [C Style Strings] * [Catch and Throw Error Handling] ACS * [Catepill] unfinished Game with Level editor in ACTION! * [COM File Segment Dump] * [Compile to Disk] ACS * [Data Entry Routines] * [Date Routines] - Library of routines supporting the input, storage and manipulation of dates. * [Delete EOL Char in Textfiles] * [Displaylist in ACTION!] * [DLI in ACTION!] * [DOS Setup] - A small tool to copy some files from disk to ramdisk. can be configured by a textfile. * [END Procedure] - Call prodedure to leave ACTION! Program * [ERROR] (Converts SpartaDOS, BeWeDOS and RealDOS error # to readable text) * [Fast Graphics 15 Routines] * [Fast Graphics 8 Routines] * [File Compare] * [File IO Routines] * [File Select Box] * [File Select Shell] * [Game AMAZING in ACTION!] * [Grep for Sparta DOS] * [HexDump] - Dump - Print the contents of binary files in hexadecimal and ATASCII * [Kermit in ACTION!] * [Load APL Display-List Files] * [Load Font Files in ACTION!] * [Load Koala Pictures] * [Multi Player Animation] * [PERCOM Block Manipulation] * [PERCOM Service] -- Disk Format Configuration * [Printing Routine for Epson Printer] * [Query Console Keys] * [SIO CIO Routine] * [VTEmulator] * [VT52 Terminal Emulator] * [Windowing Routines] * [OS Vectors] * [use RAM under ROM on XL-XE machines] * [Symbol table lister] ACS * [XFD Disk Transfer tool] XFormer Filetransfere * [XModem Filetransfer] * [Starburst] * [Atari Picture Mirror Tool] * [ATARI Rainbow effect] * [Access SpartaDOS commandline parameters] * [Jump to DOS DUP] * [Trackball] * [Timer Programming] * [MiniDOS] * [SourceCodeDisk1] ; SpartaDOS X disk image with ACTION! source code !! Tools * [Action Source Code Formatter] * [Infoline] for ACTION! and BASIC * [ACTION OBJECT CODE RELOCATION PROGRAM] ; Thank you so much Alfred from AtariAge, we all really appreciate your help here again. * [Relocator] for ACTION!, relocates ACTION! code to run independent from the code location !! Misc * [ACTION! Workshop 1] 24. October 2010 "Unperfekthaus" in Essen * [ACTION! Workshop 2] October 2011 "Unperfekthaus" in Essen * [ACTION! Workshop 3] 28. October 2012 "Unperfekthaus" in Essen !!Still missing: Graphics Utilities Library and Shape Editor Now just these two are missing. Any hint, any help is welcome at any time. We would really appreciate your help in that case.\\ [{Image src='Graphics Utilities Library 1.jpg' width=384 height=240 }] Graphics Utilities Library for ACTION! screen 1\\ \\ [{Image src='Graphics Utilities Library 2.jpg' width=384 height=240 }] Graphics Utilities Library for ACTION! screen 2\\ \\ [{Image src='Shape Editor and Animator.jpg' width=384 height=240 }] Shape Editor and Animator for ACTION! \\ !!Action Articles in Magzines !Analog ||Title||Issue||Language||Comment |[Review Action!]|#16 (02/ 84)|en|review |[An Introduction to ACTION!] |#17 + #18 (03+ 04/ 84)|en|tutorial |[Stars in 3D]|#20 (07/ 84)|en|demo |[Bounce in ACTION!]|#20 (07/ 84)|en|game |[Pulse in ACTION!]|#26 (01/ 85)|en|demo |[More Fun with Bounce!]|#27 (02/ 85)|en|game |[Demon Birds]|#28 (03/ 85)|en|game |[Roto]|#31 (06/ 85)|en|game |[Color the shapes]|#32 (07/ 85)|en|game |[Getting in on the Action! 1]|#32 (07/ 85)|en|ON-LINE Action! Tutorial |[Getting in on the Action! 2]|#35 (10/ 85)|en|ON-LINE Action! Tutorial |[Sneak attack]|#36 (11/ 85)|en|game |[Air hockey]|#38 (01/ 86)|en|game |[D-Check]|#44 (07/ 86)|en|tool |[Trails]|#50 (01/ 87)|en| |[ACTION! Zero Free]|#54 (05/ 87) |en|tool !Antic ||Title||Issue||Language||Comment |[Interrupts in ACTION!]|Vol. 3 #3 (07/ 84)|en| |[Demo Pretty]|Vol. 3 #7 (11/ 84)|en|demo from Antic I/O-Board |[SPLASH in ACTION!]|Vol. 3 #12 (04/ 85)|en|demo |[Game AMAZING in ACTION!]|Vol. 4 #1 (05/ 85)|en|game |[View 3D]|Vol. 4 #2 (06/ 85)|en|tool |[Dark Star]|Vol. 4 #3 (07/ 85)|en|game:Zapping Aliens With Radioactive Waste |[Display Master]|Vol. 4 #4 (08/ 85)|en| |[Eight Queens]|Vol. 4 #5 (09/ 85)|en|92 chess solutions in 40 seconds |[Video Stretch]|Vol. 5 #6 (10/ 86)|en|tool |[Killer Chess]|Vol. 6 #10 (02/ 88)|en|game |[Reardoor]|Vol. 6 #10 (02/ 88)|en|game |[Frog]|Vol. 6 #10 (02/ 88)|en|game |[ACTION! Toolbox]|Vol. 7 #6 (10/ 88)|en|Lightning-fast command finder (Wordfind and Matchup) !ATARI''magazin'' ||Title||Issue||Language||Comment |[Schnelle Vektoren in ACTION!]|#1 (1-2/ 87)|ge|tutorial:Action!-Center Teil 1 |[Schnelle Umwege in ACTION!]|#2 (3-4/ 87)|ge|tutorial:Action!-Center Teil 2 |[Interne Variablen]|#3 (5-6/ 87)|ge|tutorial:Action!-Center Teil 3 |[Was ist dran an Action!?]|#4 (7-8/ 87)|ge|tutorial:Action!-Center Teil 4 !CK Computer Kontakt ||Title||Issue||Language||Comment |[Musik in ACTION] |#10/85|ge| tutorial |[ACTION! noch schneller] |#6-7/86|ge| tutorial !Atari Magazine ||Title||Issue||Language||Comment |[ACTION! Deel]| |nl|A collection of ACTION! Articles