General Information \\ Author: David Plotkin \\ Language: ACTION! \\ Compiler/Interpreter: ACTION! \\ Published: ANALOG Issue #15 \\ [bounce in ACTION/bounceinaction.png] ---- {{{ MODULE ; BOUNCE from ANALOG magazine ; Issue #15 ; in GTIA Mode 11 BYTE key=764,x,y,console=53279,attract=77 CARD ctr INT A,B PROC wallchex() IF x>78 THEN x=78 FI IF y>190 THEN y=190 FI IF x<1 THEN x=1 FI IF y<1 THEN y=1 FI RETURN PROC menu() PrintE("BOUNCE from Analog Issue #15") PrintE(" in GTIA mode 11") PrintF("%E* Use stick to draw walls,%E") PrintF("* Hold trigger to erase,%E") PrintF("* Hit ESC to clear screen,%E") PrintE("* Hit SPACE to bounce.") PrintE("* ARROWS control ball speed") Print("Press any key to continue.") key=255 While key=255 DO OD key=255 RETURN PROC drawscreen() BYTE curs=752 Graphics (0) curs=1 Menu() Graphics(11) curs=1 SetColor(4,0,4) ;SetColor(4,0,0) Color=15 Plot(0,0) DrawTo(79,0) DrawTo(79,191) Drawto(0,191) DrawTo(0,0) RETURN PROC flash() color=9 Plot(x,y) FOR ctr=0 to 300 DO OD color=0 Plot(x,y) FOR ctr=0 to 300 DO OD RETURN PROC bounce() BYTE fate=53770,L=[0],PA,PB,G, kolor=[1],time=[32] color=9 A=1 B=1 Plot(x,y) DO IF key=33 THEN key=255 RETURN FI WHILE Locate(x+A,y+B)<15 DO color=kolor Plot(x,y) x==+A y==+B wallchex() color=9 Plot(x,y) L==+1 FOR ctr=0 to 5*time DO OD OD IF key=7 THEN key=255 time==-32 FI Sound(0,L*4+20,10,8) PA=Locate(x+A,y) PB=Locate(x,y+B) FOR ctr=0 to 100 DO OD SndRst() L=0 IF PA>2 AND PB>2 THEN A=-A B=-B ELSEIF PA>2 AND PB<3 THEN A=-A color=2 Plot(x,y) y=y+B color=9 Plot(x,y) ELSEIF PB>2 AND PA<3 THEN B=-B color=2 Plot(x,y) x=x+A color=9 Plot (x,y) ELSEIF fate>127 THEN B=-B ELSE A=-A FI kolor==+1 IF kolor>14 THEN kolor=1 FI attract=0 OD RETURN PROC draw() BYTE qq drawscreen() x=40 y=95 DO IF key=28 THEN key=255 drawscreen() ELSEIF key=33 THEN key=255 bounce() FI IF Stick(0)=15 THEN flash() ELSEIF Stick(0)=7 THEN x=x+1 ELSEIF Stick(0)=6 THEN x=x+1 y=y-1 ELSEIF Stick(0)=14 THEN y=y-1 ELSEIF Stick(0)=5 THEN x=x+1 y=y+1 ELSEIF Stick(0)=11 THEN x=x-1 ELSEIF Stick(0)=10 THEN x=x-1 y=y-1 ELSEIF Stick(0)=13 THEN y=y+1 ELSEIF Stick(0)=9 THEN x=x-1 y=y+1 FI wallchex() IF Strig(0)=0 THEN color=0 flash() ELSE color=15 FI Plot(x,y) IF Stick(0)<>15 THEN qq=Strig(0) Sound(0,(200-x-y)*qq,8+2*qq,4) FOR ctr=0 to 1000 DO OD SndRst() FI OD RETURN }}} ---- [bounce in ACTION/bounceinaction.PDF] [bounce in ACTION/bounceinaction.djvu]