COLPM0
R/WADRHEXADRNAMEDESCRIPTIONDEFAULTSHADOWOS
W53266$D012COLPM0Color of Player and Missile 00PCOLR0all
R53266$D012TRIG2Trigger Joystick 2n/aSTRIG2all

Missiles have the same color as corresponding Players (e.g. P0=M0, P1=M1, ...) except when joined together as 5th player by setting Bit 4 of PRIOR/GPRIOR. Then they have the color of register 3 COLOR3/COLPF3.

TRIG2: only on 400 and 800 machines, else a copy of STRIG0. 0 when trigger pressed, 1 when trigger released


see also: Color topics, Controller topics

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