R/W||ADR||HEXADR||NAME||DESCRIPTION||DEFAULT||SHADOW||OS W|53266|$D012|COLPM0|Color of Player and Missile 0|0|PCOLR0|all R|53266|$D012|TRIG2|Trigger Joystick 2|n/a|STRIG2|all
Missiles have the same color as corresponding Players (e.g. P0=M0, P1=M1, ...) except when joined together as 5th player by setting Bit 4 of PRIOR/GPRIOR. Then they have the color of register 3 COLOR3/COLPF3.
TRIG2: only on 400 and 800 machines, else a copy of STRIG0. 0 when trigger pressed, 1 when trigger released
previous: 53265, $D011, GRAFM, Graphics for Missiles
next: 53267, $D013, COLPM1, Color of Player and Missile 1