||R/W||ADR||HEXADR||NAME||DESCRIPTION||DEFAULT||SHADOW||OS |W|53267|$D013|COLPM1|Color of Player and Missile 1|0|[PCOLR1]|all |R|53267|$D013|TRIG3|Joystick Trigger 3|n/a|[STRIG3]|all Missiles have the same color as corresponding Players (e.g. P0=M0, P1=M1, ...) except when joined together as 5th player by setting Bit 4 of [PRIOR]/[GPRIOR]. Then they have the color of register 3 [COLOR3]/[COLPF3]. TRIG3: only on 400 and 800 machines, else a copy of [STRIG1]. 0 when trigger pressed, 1 when trigger released ---- see also: [Color topics|Color_topics], [Controller topics|Controller_topics] previous: 53266, $D012, [COLPM0], Color of Player and Missile 0 next: 53268, $D014, [COLPM2], Color of Player and Missile 2 (W), [PAL] (R)