%%tabbedSection
%%tab-english
||R/W||ADR||HEXADR||NAME||DESCRIPTION||OS
|Write| 53252 |$D004|HPOSM0|horizontal position of missile 0|both
|Read| 53252 |$D004|P0PF|player 0 collision with playfield|both

!Write: Horizontal position of missile 0
Values from 0 to 255, missile is visible between 48 to 208 depending on playfield width (see [SDMCTL]) and width of missile (see [SIZEM]/M0).
!Read: Player 0 collision with playfield

||Bit ||7|| 6|| 5|| 4|| 3|| 2|| 1 ||0 
|Playfield| | | |  |3| 2| 1| 0 
Playfield corresponds to [COLOR0], ..., [COLOR3] color register
/%
%%tab-deutsch
||R/W||ADR||HEXADR||NAME||DESCRIPTION||OS
|Write| 53252 |$D004|HPOSM0|Horizontale Position Missile 0|both
|Read| 53252 |$D004|P0PF|Kollision Player 0 mit Playfield|both

!Write: Horizontale Position von Missile 0
Werte von 0 bis 255 möglich, Missile sichtbar zwischen 48?? bis 208?? abhängig von der Spielfeldbreite (siehe [SDMCTL]) und Breite des Missiles (siehe [SIZEM]/M0).

!Read: Kollision Player 0 mit Playfield

||Bit ||7|| 6|| 5|| 4|| 3|| 2|| 1 ||0 
|Playfield| | | |  |3| 2| 1| 0 
Playfield entspricht dem Farbregister [COLOR0], ..., [COLOR3]
/%
/%
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see also:[Player Missile Topics|Pm_topics]

previous: [HPOSP3], [M3PF|HPOSP3]

next: [HPOSM1], [P1PF|HPOSM1]