%%tabbedSection
%%tab-english
||R/W||ADR||HEXADR||NAME||DESCRIPTION||OS
|Write| 53253 |$D005|HPOSM1|horizontal position of missile 1|both
|Read| 53253 |$D005|P1PF|player 1 collision with playfield|both

!Write: Horizontal position of missile 1
Values from 0 to 255, missile is visible between 48 to 208 depending on playfield width (see [SDMCTL]) and width of missile (see [SIZEM]/M1).
!Read: Player 1 collision with playfield

||Bit ||7|| 6|| 5|| 4|| 3|| 2|| 1 ||0 
|Playfield| | | |  |3| 2| 1| 0 
Playfield corresponds to [COLOR0], ..., [COLOR3] color register
/%
%%tab-deutsch
||R/W||ADR||HEXADR||NAME||DESCRIPTION||OS
|Write| 53253 |$D005|HPOSM1|Horizontale Position Missile 1|both
|Read| 53253 |$D005|P1PF|Kollision Player 1 mit Playfield|both

!Write: Horizontale Position von Missile 1
Werte von 0 bis 255 möglich, Missile sichtbar zwischen 48?? bis 208?? abhängig von der Spielfeldbreite (siehe [SDMCTL]) und Breite des Missiles (siehe [SIZEM]/M1).

!Read: Kollision Player 1 mit Playfield

||Bit ||7|| 6|| 5|| 4|| 3|| 2|| 1 ||0 
|Playfield| | | |  |3| 2| 1| 0 
Playfield entspricht dem Farbregister [COLOR0], ..., [COLOR3]
/%
/%
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see also:[Player Missile Topics|Pm_topics]

previous: [HPOSM0], [P0PF|HPOSM0]

next: [HPOSM2], [P2PF|HPOSM2]