%%tabbedSection %%tab-english ||R/W||ADR||HEXADR||NAME||DESCRIPTION||OS |Write| 53253 |$D005|HPOSM1|horizontal position of missile 1|both |Read| 53253 |$D005|P1PF|player 1 collision with playfield|both !Write: Horizontal position of missile 1 Values from 0 to 255, missile is visible between 48 to 208 depending on playfield width (see [SDMCTL]) and width of missile (see [SIZEM]/M1). !Read: Player 1 collision with playfield ||Bit ||7|| 6|| 5|| 4|| 3|| 2|| 1 ||0 |Playfield| | | | |3| 2| 1| 0 Playfield corresponds to [COLOR0], ..., [COLOR3] color register /% %%tab-deutsch ||R/W||ADR||HEXADR||NAME||DESCRIPTION||OS |Write| 53253 |$D005|HPOSM1|Horizontale Position Missile 1|both |Read| 53253 |$D005|P1PF|Kollision Player 1 mit Playfield|both !Write: Horizontale Position von Missile 1 Werte von 0 bis 255 möglich, Missile sichtbar zwischen 48?? bis 208?? abhängig von der Spielfeldbreite (siehe [SDMCTL]) und Breite des Missiles (siehe [SIZEM]/M1). !Read: Kollision Player 1 mit Playfield ||Bit ||7|| 6|| 5|| 4|| 3|| 2|| 1 ||0 |Playfield| | | | |3| 2| 1| 0 Playfield entspricht dem Farbregister [COLOR0], ..., [COLOR3] /% /% ---- see also:[Player Missile Topics|Pm_topics] previous: [HPOSM0], [P0PF|HPOSM0] next: [HPOSM2], [P2PF|HPOSM2]