%%tabbedSection %%tab-english ||R/W||ADR||HEXADR||NAME||DESCRIPTION||OS |Write| 53254 |$D006|HPOSM2|horizontal position of missile 2|both |Read| 53254 |$D006|P2PF|player 2 collision with playfield|both !Write: Horizontal position of missile 2 Values from 0 to 255, missile is visible between 48 to 208 depending on playfield width (see [SDMCTL]) and width of missile (see [SIZEM2]). !Read: Player 2 collision with playfield ||Bit ||7|| 6|| 5|| 4|| 3|| 2|| 1 ||0 |Playfield| | | | |3| 2| 1| 0 Playfield corresponds to [COLOR0], ..., [COLOR3] color register /% %%tab-deutsch ||R/W||ADR||HEXADR||NAME||DESCRIPTION||OS |Write| 53254 |$D006|HPOSM2|Horizontale Position Missile 2|both |Read| 53254 |$D006|P2PF|Kollision Player 2 mit Playfield|both !Write: Horizontale Position von Missile 2 Werte von 0 bis 255 möglich, Missile sichtbar zwischen 48?? bis 208?? abhängig von der Spielfeldbreite (siehe [SDMCTL]) und Breite des Missiles (siehe [SIZEM2]). !Read: Kollision Player 2 mit Playfield ||Bit ||7|| 6|| 5|| 4|| 3|| 2|| 1 ||0 |Playfield| | | | |3| 2| 1| 0 Playfield entspricht dem Farbregister [COLOR0], ..., [COLOR3] /% /% ----- see also:[Player Missile Topics|Pm_topics] previous: [HPOSM1], [P1PF|HPOSM1] next: [HPOSM3], [P3PF|HPOSM3]