%%tabbedSection
%%tab-english
||R/W||ADR||HEXADR||NAME||DESCRIPTION||OS
|Write| 53248 |$D000|HPOSP0|Horizontal Position of Player 0|both
|Read| 53248 |$D000|M0PF|Missile 0 Collision with Playfield|both

!Write: Horizontal Position of Player 0
Values from 0 to 255, player is visible between 48 to 208 depending on playfield width (see [SDMCTL]) and width of player (see [SIZEP0]).
!Read: Missile 0 Collision with Playfield

||Bit ||7|| 6|| 5|| 4|| 3|| 2|| 1 ||0 
|Playfield| | | |  |3| 2| 1| 0 
Playfield corresponds to [COLOR0], ..., [COLOR3] color register
/%
%%tab-deutsch
||R/W||ADR||HEXADR||NAME||DESCRIPTION||OS
|Write| 53248 |$D000|HPOSP0|Horizontale Position Player 0|both
|Read| 53248 |$D000|M0PF|Kollision Missile 0 mit Playfield|both

!Write: Horizontale Position von Player 0
Werte von 0 bis 255 möglich, Player sichtbar zwischen 48 bis 208 abhängig von der Spielfeldbreite (siehe [SDMCTL]) und Breite des Players (siehe [SIZEP0]).

!Read: Kollision Missile 0 mit Playfield

||Bit ||7|| 6|| 5|| 4|| 3|| 2|| 1 ||0 
|Playfield| | | |  |3| 2| 1| 0 
Playfield entspricht dem Farbregister [COLOR0], ..., [COLOR3]
/%
/%
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see also:[Player Missile Topics|Pm_topics]

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next: [HPOSP1], [M1PF|HPOSP1]