%%tabbedSection %%tab-english ||R/W||ADR||HEXADR||NAME||DESCRIPTION||OS |Write| 53250 |$D002|HPOSP2|Horizontal Position of Player 2|both |Read| 53250 |$D002|M2PF|Missile 2 Collision with Playfield|both !Write: Horizontal Position of Player 2 Values from 0 to 255, player is visible between 48 to 208 depending on playfield width (see [SDMCTL]) and width of player (see [SIZEP2]). !Read: Missile 2 Collision with Playfield ||Bit ||7|| 6|| 5|| 4|| 3|| 2|| 1 ||0 |Playfield| | | | |3| 2| 1| 0 Playfield corresponds to [COLOR0], ..., [COLOR3] color register /% %%tab-deutsch ||R/W||ADR||HEXADR||NAME||DESCRIPTION||OS |Write| 53250 |$D002|HPOSP2|Horizontale Position Player 2|both |Read| 53250 |$D002|M2PF|Kollision Missile 2 mit Playfield|both !Write: Horizontale Position von Player 2 Werte von 0 bis 255 möglich, Player sichtbar zwischen 48 bis 208 abhängig von der Spielfeldbreite (siehe [SDMCTL]) und Breite des Players (siehe [SIZEP2]). !Read: Kollision Missile 2 mit Playfield ||Bit ||7|| 6|| 5|| 4|| 3|| 2|| 1 ||0 |Playfield| | | | |3| 2| 1| 0 Playfield entspricht dem Farbregister [COLOR0], ..., [COLOR3] /% /% ---- see also:[Player Missile Topics|Pm_topics] previous: [HPOSP1], [M1PF|HPOSP1] next: [HPOSP3], [M3PF|HPOSP3]