%%tabbedSection %%tab-english ||R/W||ADR||HEXADR||NAME||DESCRIPTION||OS |Write| 53251 |$D003|HPOSP3|horizontal position of player 3|both |Read| 53251 |$D003|M3PF|missile 3 collision with playfield|both !Write: Horizontal position of player 3 Values from 0 to 255, player is visible between 48 to 208 depending on playfield width (see [SDMCTL]) and width of player (see [SIZEP3]). !Read: Missile 3 collision with playfield ||Bit ||7|| 6|| 5|| 4|| 3|| 2|| 1 ||0 |Playfield| | | | |3| 2| 1| 0 Playfield corresponds to [COLOR0], ..., [COLOR3] color register /% %%tab-deutsch ||R/W||ADR||HEXADR||NAME||DESCRIPTION||OS |Write| 53251 |$D003|HPOSP3|Horizontale Position Player 3|both |Read| 53251 |$D003|M3PF|Kollision Missile 3 mit Playfield|both !Write: Horizontale Position von Player 3 Werte von 0 bis 255 möglich, Player sichtbar zwischen 48 bis 208 abhängig von der Spielfeldbreite (siehe [SDMCTL]) und Breite des Players (siehe [SIZEP3]). !Read: Kollision Missile 3 mit Playfield ||Bit ||7|| 6|| 5|| 4|| 3|| 2|| 1 ||0 |Playfield| | | | |3| 2| 1| 0 Playfield entspricht dem Farbregister [COLOR0], ..., [COLOR3] /% /% ---- see also:[Player Missile Topics|Pm_topics] previous: [HPOSP2], [M2PF|HPOSP2] next: [HPOSM0], [P0PF|HPOSM0]