An "interrupt" takes place in a computer system whenever one process takes precedence over a process that is being executed. It interrupts the lower-priority process so that it (the interrupt) can be executed first. Several interrupts are available on the Atari computers, including the display-list interrupt (DLI), the vertical-blank interrupt (VBI), and the system-timer interrupt, which was discussed in the January issue (Antic, "Page Flipping!" P. 34).
Before ACTION! came along, you had to be able to program in machine language to use these interrupts. Clinton Parker, ACTION!'s author, may have envisioned that ACTION! programmers would continue to use machine code to write interrupt routines, installing blocks of machine-language codes generated by their assemblers into their ACTION! programs. But ACTlON! is so fast that you call actually write a VBI or a system-timer interrupt in this high-level language, which is much easier than writing it in machine language.
Unfortunately when an ACTION! VBI interrupts an ACTION! program, the two use the same space in memory to hold temporary math variables for calculation. Because of this, the interrupt routine can alter the variables from the interrupted routine. As a result, results can be quite unpredictable.
Mike Fitch of Optimized Systems Software (OSS), ACTION!'s publisher, has solved this dilemma with two short machine-language routines that save the contents of the temporary math registers to the stack at the beginning of the interrupt, and then restore them just before the interrupt ends. Mike calls these routines SAVETEMPS and GETTEMPS.
You use the DEFINE command to assign machine-language code blocks to SAVETEMPS and GETTEMPS. The accompanying ACTION! program demonstrates the use of GETTEMPS and SAVETEMPS in a VBI. It also produces an interesting effect on the screen. These routines are just what you need if you want to use interrupts written in ACTION!
David Plotkin is a chemical engineer with Standard Oil Company of California and an avid game programmer.
MODULE; VBI DEMO FOR ANTIC DEFINE RTI="$40", PHA="$48", PLA="$68", TXA="$8A", TAX="$AA", TYA="$98", TAY="$A8", JMP="$4C", XITVBV="$E462", SAVETEMPS="[$A2 $07 $B5 $C0 $48 $B5 $A8 $48 $B5 $A0 $48 $B5 $80 $48 $CA $10 $F1 $A5 $D3 $48]", ; diese SAVETEMPS Routine ist aus der Action! Fehlerkorrekturliste. Sie ist umfangreicher als das originale Beispiel aus dem Magazin ; und funktioniert sicher. Das Original sichert nur die Variablen für Addition/Subtraktion GETTEMPS="[$68 $85 $D3 $A2 $00 $68 $95 $80 $68 $95 $A0 $68 $95 $A8 $68 $95 $C0 $E8 $E0 $08 $D0 $EF]" ; das gleiche wie oben gilt auch für die GETTEMPS Routine CARD SDLST=560,VDSLST=512, VVBLKD=$224 BYTE NMIEN=$D40E,COLBK=$D01A, WSYNC=$D40A,COUNT=[0] BYTE ARRAY DLIST BYTE ARRAY CLRS(0)=[64 66 68 70 72 74 72 70 68 66 64 66 68 70 72 74 72 70 68 66 64 66 68 70 72 74 76 ] PROC DLINT(); a DLI written in ACTION! BYTE DUM [PHA TXA PHA TYA PHA] IF COUNT=26 THEN DUM=0 ELSE DUM=CLRS(COUNT) FI WSYNC=1 COLBK=DUM COUNT=COUNT+1 IF COUNT=27 THEN COUNT=0 FI [PLA TAY PLA TAX PLA RTI] PROC INIT7() GRAPHICS(7) SETCOLOR(0,2,10) SETCOLOR(1,5,12) SETCOLOR(2,0,0) RETURN PROC DLSETUP(); custom Display List BYTE I INIT7() NMIEN=$40 DLIST=SDLST VDSLST=DLINT FOR I=30 TO 40 DO DLIST(I)=141 OD FOR I=42 TO 54 STEP 2 DO DLIST(I)=141 OD FOR I=57 TO 72 STEP 3 DO DLIST(I)=141 OD FOR I=76 TO 84 STEP 4 DO DLIST(I)=141 OD NMIEN=$C0 RETURN PROC ROTATE(); the VBI routine BYTE HOLD,CTR,CNTR SAVETEMPS; save the temp registers HOLD=CLRS(26); save the last element FOR CTR=0 TO 25; the loop DO CNTR=25-CTR; to count backwards, Action! has no STEP-1 statement CLRS(CNTR+1)=CLRS(CNTR) OD; rotate CLRS(0)=HOLD; put the last element into the first GETTEMPS; get the temp registers [JMP XITVBV]; exit the VBI PROC VBINST(); install the VBI NMIEN=0; turn off the interrupts VVBLKD=ROTATE; vector to PROC ROTATE NMIEN=$40; turn the interrupts back on RETURN PROC DJD(); the driver routine, named for a famous computer genius BYTE CRSINH=752 VBINST(); install the VBI DLSETUP(); set up the Display List CRSINH=1 PRINTE() PRINTE("Áîôéã Interrupts in ACTION!") PRINT(" by DAVID PLOTKIN") DO OD; an endless loop... RETURN