!!! MESA FORTH for Atari 8Bit Handbook

[{TableOfContents }]

!! Chapter 1

! Introduction

MesaForth  is  based  on  the  6502  fig-Forth model.  The major
difference from  the model  is in  the size  of the  screen on disk
(512 bytes instead of 1024  bytes).  You should refer to  fig-Forth
documentation for a complete description of Forth and the  standard
words  provided  in  fig-Forth.   This  document  will describe the
special features provided in MesaForth.

A  major   difference  between   MesaForth  and   other  Forth's
available for ATARI  is that MesaForth  runs under ATARI  DOS 2.0S.
Forth  source  files  and  data  files  are written on standard DOS
formatted  diskettes.    This  means   that  Forth   files  can  be
interchanged  with  any  other  program  that uses DOS files (ATARI
BASIC,  Assembler/Editor,  Music  Composer,  ATARI  Word Processor,
etc.).   This  can  make  MesaForth  a  powerful  tool in producing
efficient software on your ATARI.

Your MesaForth system diskette contains more than the  fig-Forth
model.  It also contains some additional software:

# Complete CIO interface to ATARI Operating System and DOS
# Support of Graphics/Sound/Joystick routines in O.S.
# Complete support of character string manipulation
# Interface to Disk Handler routines in O.S.
# Screen editor for modification of Forth files
# Text formatter for use with on-line documentation
# Turnkey support to create application programs

!! Chapter 2

! Booting MesaForth

Before  you  use  your  MesaForth  disk  for the first time, you
should  make  sure  it   is  write-protected  so  that   you  can't
accidentally destroy it.  It  is suggested that you  duplicate this
disk and store the original and use it only as a master disk.   You
should use  another disk  when you  are running  MesaForth. To boot
MesaForth, follow these steps:

# Turn on disk drive and insert MesaForth diskette
# Turn on any other peripherals
# Turn on computer

DOS will boot  up first.  It  will execute the  AUTORUN.SYS file
on  the  system  disk.   This  will  load  and  execute  files with
extensions of .IN0,  .IN1, .IN2, .IN3,  and .IN4 until  it finds no
files  with  these  extensions.   If  you  have an Interface Module
(850), you  will need  the file  INTRFACE.IN0 on  your system disk.
If you  have any  other special  boot files,  they should be loaded
next.  Then the MesaForth object  file will be loaded and  executed
last (FORTH.IN1  on standard  system disk).   You will  then see  a
message (fig-FORTH x.x) which announces that you are now in  Forth.

At this point,  you can enter  any existing Forth  word or enter  a
colon definition.

! Defining system words

When  you  first  boot  up  your  MesaForth,  you  will have the
minimum subset of Forth words defined.  Before you can do  anything
else, you will probably need  to add the system extensions.   These
words  are  contained  in  the  SYSTEM.4TH  file.   This  file also
contains in  screens 4  through 6  the system  error messages  (you
should  usually  leave  DR0  selected  to  SYSTEM.4TH).   This file
defines some useful  extensions to Forth  such as character  string
manipulation and the :SELECT word.  These will be described  later.

To load these words, type:

{{{
1 LOAD
}}}

MesaForth will then go out to  the disk and load the words  from
SYSTEM.4TH.

After it is finished loading,  it will type OK.  This  indicates
that it is  finished with the  previous command(s) and  is ready to
accept new instructions.

! Defining the screen editor words

Now that  you have  loaded the  system words,  you can  load the
MesaForth editor.  To do this, type:

{{{
LOAD-ED
}}}

This will select EDITOR.4TH as  DR1 and execute a LOAD  for that file.

! Defining the DOS words

Often you will want to  perform some standard DOS operations  on
your disk.  You can  do these by loading  the DOS words.  This  can
be done by typing:

{{{
LOAD-DOS
}}}

This  will  load  the  words  from DOS.4TH.  The words available
will  allow  you  to  do  directories,  deletes,  renames,   locks,
unlocks,  and  some  copying.   These  words  are  designed  to  be
forgotten when you are finished  with them.  This will release  the
memory used  by these  functions so  that you  can use  it for  you
program.  To forget DOS, type:

{{{
FORGET DOS
}}}


!! Chapter 3

! MesaForth file format

Some differences have been made  in the Forth file structure  in
MesaForth. First, the screen size  has been modified to 512  bytes.
This  change  is  primarily  due  to  the  problem of displaying an
entire  Forth  screen  at  one  time.   Fig-Forth  suggests using a
screen size of 1024 bytes (16 lines of 64 characters each).   Since
the ATARI line width is  at most 40 characters, using  64 character
lines would cause some confusion.   In MesaForth, the line size  is
32 characters.  Each screen still has 16 lines, producing a  screen
size of 512 bytes.

Another major change  is having Forth  run under the  ATARI DOS.
Using  DOS  gives  you  access   to  files  used  by  other   ATARI
DOS-supported  programs.    But,  running   under  DOS   adds  some
additional  changes  to  Forth.   First,  DOS must be booted before
Forth.  DOS requires some memory;  you lose this memory for  use by
your Forth programs.  Also, Forth usually performs random  accesses
to  screens  on  disk.   But  under  ATARI  DOS, files are normally
accessed sequentially.  MesaForth will simulate the random  access,
by creating an  internal screen list  showing the position  of each
screen within an ATARI file.  After  the list has been made (it  is
made automatically),  then accesses  to individual  screens will be
very fast (random access).

Note that since MesaForth supports all CIO functions,  including
the DOS file accesses, you  will normally use Forth files  for only
your Forth sources (word definitions).  Data files will usually  by
normal DOS files.

!! Chapter 4

! Character strings

A  useful  extension  to  Forth  in  MesaForth is the support of
character  string  operations.   Since  Forth is stack-oriented for
its  numeric  operations,  it  is  natural  to add character string
words as stack-oriented operations.  A special string stack is  set
up separate from the numeric  stack.  It has its own  stack pointer
($SP).  The  size of  the string  stack is  defined by the variable
*$*.  The  string stack  and words  are established  when you  load
SYSTEM.4TH.  You can  change the size  of the stack,  or change/add
words by changing SYSTEM.4TH.

Refer  to  Appendix  A  for  a  complete  list  of  the   string
operations.  For  efficiency, no  special checks  are performed  on
the  string  stack.   If  you  exceed  its  size,  or  pop too many
elements  off  of  the  string  stack,  your  program will probably
crash.  Remember, you can add  these checks by modifying the  words
in SYSTEM.4TH.   The following  sections will  describe the  string
operations provided in MesaForth.

! Stack Manipulaton

{{{
" text"               ( -$> $ )
}}}

This operation pushes a quoted text string on top of the  string
stack.  The string must be terminated by a double quote (").   NOTE
that there "must"  be a space  between the first  quote mark (")  and
the first character in the text string.  Examples:

{{{
" This is a text string"
" D1:EDITOR.4TH"
}}}

{{{
""                    ( -$> $ )
}}}

This word  pushes an  empty (zero-length)  string on  top of the
string stack.

{{{
$DROP                 ( $2 $1 -$> $2 )
}}}

This is like the DROP word,  except it drops the top string  off
the string stack.

{{{
$DUP                  ( $1 -$> $1 $1 )
}}}

This is  like the  DUP word,  except that  it duplicates the top
string on the stack.

{{{
$FILL                 ( n c --> ) ( -$> $ )
}}}

This  operation,  takes  the  number  of  characters (n) and the
character (c) off the numeric  stack, and produces a string  at the
top of  the string  stack which  contains the  indicated number  of
characters c.  Example:

{{{
20 BL $FILL
}}}

This will put a string of 20 blanks on top of the string stack.

{{{
$SWAP                 ( $1 $2 -$> $2 $1 )
}}}

Just  like  the  SWAP  word,  except  that  it swaps the top two strings on the string stack.

! String operations

{{{
$+                    ( $1 $2 -$> $1+$2 )
}}}

This operation  is similar  to the  + word;  it concatenates the
top string on the  stack onto the end  of the second string  on the
string stack.  Example:

{{{
" a" " b" $+
}}}
( this produces "ab" on the string stack )


{{{
$.                    ( $ -$> )
}}}

This prints the top string on the string stack.

{{{
$<                    ( --> f )  ( $1 $2 -$> )
}}}

This operation compares the top two string on the string  stack.
If $1 is less than $2, then the result (f) will be  true(non-zero),
otherwise the result will be false (zero).

{{{
$=                    ( --> f )  ( $1 $2 -$> )
}}}

Similar to $&lt;, except the result will be true if $1 is equal  to $2.

{{{
$COMPARE              ( --> n )  ( $1 $2 -$> )
}}}

This word is the internal comparison function.  It is called  by $&lt;
and $=  to perform the  actual comparison.  It  compares the top
two strings  on the  string stack  and returns  -1 if  $1&lt;$2, 0  if
$1=$2, and 1 if $1>$2.

{{{
$FETCH        ( addr len --> )  ( -$> $ )
}}}

This  word  is  used  to  fetch  strings  not  stored  in string
variables.  It takes a string  starting at the address (addr),  and
pushes it on top of the string stack.  Its length will len.

{{{
$LEN           ( --> n )
}}}

This returns the length of the top string on the string stack.

{{{
$P!             ( --> )
}}}

This  word  resets  the  string  stack pointer (makes the string stack empty).
This is  automatically done whenever a  warm-restart (or  cold-start)  is  performed.
You  can  also  do this yourself anytime, but be warned that  anything that was on the  string stack
will be lost.

{{{
$P@            ( --> n )
}}}

This word returns the value  of the string stack pointer  (which
is pointing to the address of the top string on the string  stack).
*NOTE* that you will probably never  need to use this word since  all
of  the  string  operations  can  be  performed without knowing the
address of  the string  stack.  This  word is  used in defining the
string operations like $DROP or $SWAP.

{{{
$P2             ( --> n )
}}}

This  word  returns  the  address  of  the  second string on the
string stack.  *NOTE*  that you will  probably never need  this word.
It is used to define other string operations.

{{{
$STORE          ( addr max --> actlen )    ( $ -$> )
}}}

This  word  is  used  to  store strings into non-string variable
locations.   The  top  string  on  the  string stack is stored into
memory at the address (addr).  The maximum string size allowed  for
storage is  max.  This  word will  return the  actual length of the
data stored on top of the numeric stack (actlen).

{{{
$VARIABLE xxx                   ( len --> )
}}}

Similar to the VARIABLE word,  except that the numeric value  on
top of the stack indicates  how many characters to allocate  to the
string variable.  This will limit the size of the string which  may
be stored in the  string variable.  But it  does not mean that  all
strings need to be this size.   The actual length is also kept  for
each string variable.  Example:

{{{
              10 VARIABLE NAME ( define 10 character string variable
                                 called NAME )
              " Smith" NAME $! ( store 5 character string in NAME )
              NAME $VARLEN     ( this will return 5, since the actual
                                 length is only 5 )
              " Smith, Jonathan" ( this will only store the leftmost 10
                                   characters into NAME, since its max
                                   length is 10 )
}}}

{{{
$VARLEN                         ( vaddr --> len )
}}}

Returns the actual length of the string variable (vaddr).

{{{
$VARMAX                         ( vaddr --> max )
}}}

Returns the maximum length of the string variable (vaddr).

!! Chapter 5

! MesaForth Editor

You will  be using  the MesaForth  Editor to  create and  modify
your  Forth  source  files.   This  editor  is  a screen editor; it
allows  you  to  make  changes  to  your source by using the cursor
controls and making changes by  typing on the screen without  using
special  editing  commands.   The  screen  editor is similar to the
functions provided by ATARI BASIC or the Assembler/Editor.

To use the editor  on a source file,  you must first select  the
file you wish to  edit.  This can be  done using the $SETDR1  word.

For example:

{{{
" D1:FILE.4TH" $SETDR1 DR1
}}}

This will look for  the file FILE.4TH on  D1:.  It will be  used
as DR1.  DR1 is  then selected as the  active file.  Now to  invoke
the editor, you use a special word:

{{{
EDIT                  ( screen --> )
}}}

This word  invokes the  editor on  the indicated  screen in  the
currently active file  (DR0 or DR1).   The television display  will
be cleared and  the Forth screen  will be displayed.   All 16 lines
of the screen will be shown, with a box around it (so that you  can
tell what is part of the  screen, and what is information shown  by
the  editor.   The  bottom  of  the  display will show what special
editor commands are available.

! Standard editing commands:

While you  are in  the editor,  any character  you type  (except
special control  characters) while  be entered  into the  screen at
the current position of the  cursor.  It will replace whatever  was
in  that  position  of  the  screen.  The editor control characters
are:

*arrows*

The  arrows  (control  characters  left  of the RETURN key) will
move the cursor the appropriate direction in the screen.

*DELETE/BACK-SPACE*

This key will delete the character preceeding the cursor in  the
screen.

*SHIFT DELETE/BACK-SPACE*

Holding the shift key  down while hitting the  DELETE/BACK-SPACE
key will cause  the entire line  on which the  cursor is positioned
to be deleted.  All  lines below it on  the screen will move  up to
fill in.

*SHIFT INSERT*

Holding the  shift key  down while  hitting the  INSERT key will
insert a blank line at the line on which the cursor is  positioned.
All lines (including  the line currently  holding the cursor)  will
move down.  Note  that the last  line in the  screen will be  moved
outside of the screen.  The editor  will hold that line for you  in
case you accidentally  inserted a line.   To restore the  screen to
its original state, delete the line you just inserted.

*CTRL DELETE/BACK-SPACE*

Holding the  ctrl key  down while  hitting the DELETE/BACK-SPACE
key will  delete the  character currently  under the  cursor in the
screen.

*CTRL INSERT*

Holding the  ctrl key  down while  hitting the  INSERT key  will
cause a space to be  inserted at the cursor.  All  characters after
the cursor (including  the character under  the cursor) will  shift
right  one  position.   The  editor  will  not allow you to shift a
character off  the end  of the  line.  You  will have  to split the
line up if it gets full and you still need to add something to it.

! Special Editing commands


There are some additional editing commands available.  To  enter
these commands, first  hit the ESCAPE  key.  Then enter  one of the
following commands:

*X*  (eXit)

This command  saves all  of the  screens that  have been edited,
and exits the  editor mode, returning  you to normal  Forth command
mode.   You  must  enter  this  command  before leaving the editor.
Otherwise not all of the screens you have updated will get  flushed
to the disk.

*A*  (Abort)

This  command  aborts  editing  of  the current screen.  It will
save all of the other screens that have been updated though.

*C*  (Copy)

This  command  allows  you  to  move  screens around within your
file.  It will ask you  for the starting and ending  screen numbers
to be moved.  It will also you ask you for the number of the  first
target  screen.   Enter  each  of  these  numbers, hitting a RETURN
after each.

*E*  (Erase)

This command  erases the  current screen.   It fills  the entire
screen with blanks.

*S*  (Search)

This  command  is  not  yet  implemented,  it  would be a search
through the file for a particular string of characters.

&lt;  (preceeding screen)

Use this command to move to the preceeding screen in the file.

>  (following screen)

Use this command to move to the next screen in the file.

*number*  (move directly to a screen)

After hitting  the ESCAPE  key, enter  a number,  then a RETURN.
The EDITOR will move directly to that screen.

!! Chapter 6

! ATARI Input/Outputy

MesaForth   provides   a   complete   set  of  Forth  extensions
interfacing to the ATARI Operating System.  The Input/Output  (I/O)
words fall into the following categories:

# Central Input/Output (CIO)
# Disk Handler
# Disk Operating System (DOS)
# Special I/O (sound, graphics, joysticks)

Refer to Appendix A for  a complete summary of these  functions.
The remainder of this chapter will give a brief description of  the
features provided in MesaForth.

! CIO functions

The interface to CIO provides  both input and output similar  to
what  is  available  in  ATARI  BASIC.   The ATARI Operating System
allows up to 8  files/devices to be operated  at a time.  They  are
identified by individual I/O  Control Blocks (IOCB).  These  IOCB's
are identified by  #0, #1, ...   #7.  MesaForth and  the ATARI O.S.
use some of  these internally.  The  IOCB's available for  your use
are  #0,  #3,  #4,  #5,  and  #6.   These words are defined for you
convenience.

The functions provided are:

| CLOSE    | close file/device   |
| GET      | get character(byte)  |
| GETBUF   | get buffer from file/device  |
| GETREC   | get record (terminated by End-Of-Line)  |
| JSRCIO   | call CIO (assumes IOCB set-up)  |
| NOTE     | note position in disk file  |
| OPEN     | open file/device   |
| POINT    | point to position in disk file   |
| PUT      | write character(byte)   |
| PUTBUF   | write buffer to file/device   |
| PUTREC   | write record (terminated by End-Of-Line)  |
| STATUS   | return status of file/device  |
| XIO      | call CIO (like BASIC XIO)  |

For a detailed description of OPEN, CLOSE, NOTE, POINT, and  XIO
refer to the ATARI BASIC manual.  The calling sequence and  meaning
of  arguments  is  similar,  with  the  exception  of the file name
arguments.  The ATARI  O.S. requires that  file name be  terminated
by an  EOL.  A  special string  function is  provided ($FILE) which
converts the top string on the  string stack into a file name,  and
returns the address of  the name on the  top of the numeric  stack.
You can use  this address in  OPEN (or XIO).   Then use a  $DROP to
drop the file name from the string stack.  Example:

{{{
#3 4 0 " D:FILE" $FILE OPEN $DROP
#3 GET
#3 CLOSE
}}}

The above example opens D:FILE and gets the first byte from  the
file.  The file is then  closed.  Another word (?DISKERROR) can  be
used to abort your program if a disk error occurs.

! Disk Handler

The disk handler words interface to the ATARI O.S. disk  handler
routines.  They support reading  and writing of individual  sectors
on a  disk (without  using the  DOS).  Two  extra words are defined
which will dump sectors from disk,  and do a sector by sector  copy
of a disk.

! DOS Functions

Some of the DOS functions  are supported in MesaForth.  You  can
delete,  lock,  rename,  and  unlock  files.   You  can  also  do a
directory of your disks.  These functions use the string stack  for
the name of the file(s).  For example:

{{{
" D:*.*" DIR
" D:*.BAK" DELETE
}}}

An additional function  (SCRCOPY) can be  used to create  a copy
of the currently selected file (DR0/DR1).

! Special I/O

Words  have  been  defined  to  access  the sound, graphics, and
joystick  functions  provided  by  the  ATARI O.S.  These words are
similar to the ATARI BASIC commands providing the same features:

| COLOR | selects color  |
| DR. | draws line (DRAWTO)  |
| GR. | opens screen for graphics (GRAPHICS)  |
| LOC. | locates color at point (LOCATE)  |
| PL. | plots point (PLOT)  |
| POS. | positions graphics cursor (POSITION)  |
| SE. | sets color register (SETCOLOR)  |
| SO. | sets voice for sound (SOUND)  |
| STICK | tests joystick position  |
| STRIG | tests joystick trigger  |

An additional  word (CVTSTK)  has been  provided to  convert the
joystick position values to something more meaningful.

!! Chapter 7

! Miscellaneous Functions

MesaForth provides two  additional features useful  for creating
turnkey applications  in Forth.   A text  formatter is  provided to
support on-line  documentation to  the screen  or to  a printer.  A
TURNKEY word is provided  to save a set  of loaded Forth words.   A
NEW-ABORT word  allows you  to chain  your own  functions into  the
warm restart sequence (SYSTEM RESET).

The Text Formatter  reads a file  generated using the  MesaForth
Editor (i.e., a  Forth file of  screens with no  carriage returns).
It looks  for a  small set  of commands  starting in  column 1 of a line:


| .BREAK | pause on screen (so it can be read)  |
| .CENTER text | center text on line  |
| .END | end of file  |
| .FILL | begin filling of text (right-margin justify)  |
| .NOFILL | end filling of text |
| .PAGE | force a start of a new page (clear screen)  |
| . | force a blank line  |

Use the  text formatter  to generate  instructions for  programs
you  have  written.   You  call  the  text  formatter  (after it is
loaded) by using the FORMAT word.  It will display the text on  the
screen or print it  on a printer.  It  will stop formatting if  the
BREAK key is hit.

To save  your own  turnkey programs,  use the  TURNKEY word.  It
will save  the currently  loaded Forth  words to  a binary  file on
disk.  Usually you  will have a  blank disk (formatted,  with DOS).

You will  use TURNKEY  to save  your Forth  program as AUTORUN.SYS.
TURNKEY sets the  fence so that  your words cannot  be deleted when
you load the new file.  Example:

{{{
" D:AUTORUN.SYS" TURNKEY
}}}

A useful  feature is  to create  programs that  can be  run, but
that can be  set so that  the user cannot  enter Forth to  see what
you are doing.  This can be  done by using the NEW-ABORT word.   To
automatically call one of your  words when the SYSTEM RESET  key is
hit (or  when the  program is  first loaded),  define the following
word:

{{{
: START  NEW-ABORT  yourword ;
}}}

The START  word will  automatically be  executed whenever  Forth
restarts (on SYSTEM  RESET or initial  load).  This can  be used to
prevent someone from ever getting into Forth.  It can also be  used
to  reset  some  application  specific  feature  (like  the  string
stack).

!! Appendix A -- MesaForth Reference


The following reference table describes all of the Forth  words available on the Forth system disk.  This version  of the
Forth Interest Group Forth (figFORTH) is based on Forth 78.  The difference (from figFORTH) is the block and screen size  (512
bytes).  Some of the  words are defined in  the standard Forth object  file, others are defined  in Forth source files
on the system disk and can be modified and loaded.

The first column contains the name of the word.

The second column describes the stack operation:
{{{
( input --> output )
( $input -$> $output )
}}}

The normal stack is  described with -->, the  string stack is described  by -$>.  The top  of the stack is  the rightmost
item in a list.  The  input items reflect the stack  before the word is executed.   The output items indicate the  stack state
after the word is executed.  The operands are defined as follows:


| n, n1, ... | 16-bit signed integer numbers  |
| d, d1, ... | 32-bit signed integer numbers  |
| u          | 16-bit unsigned integer number |
| addr       | 16-bit address  |
| b          | 8-bit byte  |
| c          | 8-bit ATASCII character  |
| f          | boolean flag (0 is false)  |
| iocb       | offset of I/O control block (i.e., hex 00, 10, 20, ...)  |

The third column indicates the source of the word.  The values for this column are:

| fig | fig-Forth word in normal Forth object file |
| ext | MesaForth extensions in Forth object file |
| SYS | in SYSTEM.4TH, words usually needed  |
| DISK | in DISK.4TH, disk handler interface  |
| DOS | in DOS.4TH, ATARI DOS words |
| EDIT | in EDIT.4TH, Forth screen editor |
| FORM | in FORMAT.4TH, text-formatting words for use in program HELP files |
| TURN | in TURNKEY.4TH, saves current Forth words for turnkey operation |

! Stack Manipulation

| -DUP  |( n --> n ? )               |fig|Duplicate only if non-zero|
| >R    |( n --> )                   |fig|Move top item to "return stack" for temporary storage (use caution)|
| DUP   |( n --> n n )               |fig|Duplicate top of stack|
| DROP  |( n --> )                   |fig|Throw away top of stack|
| OVER  |( n1 n2 --> n1 n2 n1 )      |fig|Make copy of second item on top|
| PICK  |( nm...n1 --> nm...n1 nm )  |ext|Pick the mth item into the stack and copy it to the top of the stack|
| R>    |( --> n )                   |fig|Retrieve item from return stack|
| R     |( --> n )                   |fig|Copy top of return stack onto stack|
| ROT   |( n1 n2 n3 --> n2 n3 n1 )   |fig|Rotate third item to top|
| SWAP  |( n1 n2 --> n2 n1 )         |fig|Reverse top two stack items|

! Number Bases
| BASE    | ( --> addr )             |fig|System variable containing number base.|
| DECIMAL | ( --> )                  |fig|Set decimal base.|
| HEX     | ( --> )                  |fig|Set hexadecimal base.|


! Arithmetic and Logical
|*       |( n1 n2 --> prod )            |fig|Multiply.|
|*/      |( n1 n2 n3 --> quot )         |fig|Multiply, then divide (n1*n2/n3), using double-precision intermediate.|
|*/MOD   |( n1 n2 n3 --> rem quot )     |fig|Multiply, then divide (n1*n2/n3), using double-precision intermediate.|
|+       |( n1 n2 --> sum )             |fig|Add.|
|-       |( n1 n2 --> diff )            |fig|Subtract (n1-n2).|
|/       |( n1 n2 --> quot )            |fig|Divide (n1/n2).|
|/MOD    |( n1 n2 --> rem quot )        |fig|Divide (n1/n2), giving both remainder and quotient.|
|1+      |( n --> n+1 )                 |fig|Increment number by 1.|
|2+      |( n --> n+2 )                 |fig|Increment number by 2.|
|ABS     |( n --> absolute )            |fig|Absolute value of n.|
|AND     |( n1 n2 --> and )             |fig|Logical AND (bitwise).|
|D+      |( d1 d2 --> sum )             |fig|Add double-precision numbers.|
|D+-     |( d1 n --> d2 )               |fig|Apply the sign of n to d1, leaving it as d2.|
|DABS    |( d --> absolute )            |fig|Absolute value of double precision number.|
|DMINUS  |( d --> -d )                  |fig|Change sign of double-precision number.|
|M*      |( n1 n2 --> d )               |fig|Multiplies two numbers, producing a double-precision number.|
|M/      |( d n1 --> rem quot )         |fig|Divide double precision number by single precision number, producing single-precision numbers.|
|M/MOD   |( ud1 u2 --> u3 ud4 )         |fig|Unsigned divide of double-precision number, producing single precision remainder(u3) and double-precision quotient(ud4).|
|MAX     |( n1 n2 --> max )             |fig|Maximum of n1 and n2.|
|MIN     |( n1 n2 --> min )             |fig|Minimum of n1 and n2.|
|MINUS   |( n --> -n )                  |fig|Change sign of number.|
|MOD     |( n1 n2 --> rem )             |fig|Modulo (i.e. remainder of n1/n2).|
|OR      |( n1 n2 --> or )              |fig|Logical OR (bitwise).|
|U*      |( u1 u2 --> ud )              |fig|Unsigned multiplication of two numbers, producing unsigned double-precision number.|
|U/      |( ud u1 --> u2 u3 )           |fig|Unsigned divide of double-precision number by single-precision number, producing unsigned remainder (u2) and quotient (u3)|
|XOR     |( n1 n2 --> xor )             |fig|Logical exclusive OR (bitwise).|

! Comparison
|0&lt;            |( n --> f )                   |fig|True if number is negative.|
|0=            |( n --> f )                   |fig|True if top number zero (i.e., reverses truth value).|
|&lt;             |( n1 n2 --> f )               |fig|True if n1 less than n2.|
|=             |( n1 n2 --> f )               |fig|True if n1 equals n2.|
|>             |( n1 n2 --> f )               |fig|True if n1 greater than n2.|

! Memory
|!             |( n addr --> )                |fig|Store word value at address in memory.|
|+!            |( n addr --> )                |fig|Add number to value of word at address in memory.|
|&lt;CMOVE        |( from to n --> )             |SYS|Like CMOVE, except bytes moved starting at high address first.|
|?             |( addr --> )                  |fig|Print numeric value of word at address in memory.|
|@             |( addr --> n )                |fig|Fetch one word from memory at indicated address.|
|BLANKS        |( addr u --> )                |fig|Fill u bytes in memory with blanks.|
|C!            |( b addr --> )                |fig|Store byte value at address in memory.|
|C@            |( addr --> b )                |fig|Fetch one byte at address from memory.|
|CMOVE         |( from to u --> )             |fig|Move u bytes in memory.|
|ERASE         |( addr u --> )                |fig|Fill u bytes in memory with zeroes.|
|FILL          |( addr u b --> )              |fig|Fill u bytes in memory with a byte value.|

! Control Structures

|BEGIN  ...UNTIL        |until: ( f --> )              |fig|Loop back to BEGIN until true at UNTIL.|
|BEGIN  ...REPEAT       |while: ( f --> )              |fig|Loop while true at WHILE.     ...WHILE.|
|DO...+LOOP    |do: ( end+1 start --> )  +loop: ( n--> )     |fig|Like DO...LOOP, except adds stack value to index at end of loop.|
|DO...LOOP     |do: ( end+1 start --> )       |fig|Set up loop, given index range.|
|I             |( --> index )                 |fig|Place current index value on stack.|
|IF...(true)  ...ENDIF  |if: ( f --> )        |fig|If top of stack is true (non-zero), execute.|
|IF...(true)  ELSE...(false) ...ENDIF  |if: ( f --> )   |fig|Like IF...ENDIF, except if false, the ELSE clause is executed.|
|LEAVE         |( --> )                       |fig|Terminate loop at next LOOP or +LOOP.|

! Terminal Input-Output
|.             |( n --> )                     |fig|Print number.|
|."            |( --> )                       |fig|Print message (terminated by ").|
|.R            |( n fieldwidth --> )          |fig|Print number, right-justified in field.|
|?TERMINAL     |( --> f )                     |fig|True if terminal break request present.|
|BELL          |( --> )                       |SYS|Ring console bell.|
|BL            |( --> n )                     |fig|Leaves the .ATASCII. value of blank on the stack.|
|COUNT         |( addr --> addr+1 u )         |fig|Change length-byte string to TYPE form.|
|CR            |( --> )                       |fig|Do a carriage return.|
|D.            |( d --> )                     |fig|Print double-precision number.|
|D.R           |( d fieldwidth --> )          |fig|Print double-precision number, right-justified in field.|
|DUMP          |( addr u --> )                |SYS|Dump u .bytes. starting at address.|
|EMIT          |( c --> )                     |fig|Type character c.|
|EXPECT        |( addr n --> )                |fig|Read n characters (or until a carriage return) from input to address.|
|KEY           |( --> c )                     |fig|Read key, put .ATASCII. value on stack.|
|PR-OFF        |( --> )                       |SYS|Turn the printer off (for terminal I/O).|
|PR-ON         |( --> )                       |SYS|Turn the printer on (for terminal I/O).  All output from TYPE, EMIT, etc. will appear on the screen and the printer.  All keyboard input will also be echoed on the printer.|
|SPACE         |( --> )                       |fig|Type a space.|
|SPACES        |( n --> )                     |fig|Type n spaces.|
|SPEMIT        |( c --> )                     |SYS|Allows special characters to be sent to the screen.|
|TYPE          |( addr u --> )                |fig|Type string of u characters starting at address.|
|U.            |( u --> )                     |SYS|Type the unsigned number.|
|WORD          |( c --> )                     |fig|Read one word from input stream, stopping at character c (usually blank).|

! Input-Output Formatting
|#             |( d --> d )                   |fig|Convert next digit of double-precision number and add character to output string.|
|#>            |( d --> addr u )              |fig|Terminate output string (ready for TYPE).|
|#S            |( d --> 0 0 )                 |fig|Convert all significant digits of double-precision number to output string.|
|&lt;#            |( --> )                       |fig|Start output string.|
|HOLD          |( c --> )                     |fig|Insert .ATASCII. character into output string.|
|NUMBER        |( addr - d )                  |fig|Convert string at address to double-precision number.|
|SIGN          |( n d --> d )                 |fig|Insert sign of n into output string.|

! Disk Handling
|B/BUF         |( --> n )                    |FIG|System constant giving disk block size in bytes|
|B/SCR         |( --> n )                    |FIG|System constant giving blocks per editing screen|
|BLK           |( --> addr )                 |FIG|System variable containing current block number|
|BLOCK         |( block --> addr )           |FIG|Read disk block to memory address|
|DR0           |( --> )                      |FIG|Selects use of .file. 0 for LIST, LOAD, and .EDIT.|
|DR1           |( --> )                      |FIG|Selects use of .file. 1 for LIST, LOAD, and .EDIT.|
|EMPTY-BUFFERS |( --> )                      |FIG|Erase all buffers|
|FLUSH         |( --> )                      |FIG|Write all updated buffers to disk|
|INDEX         |( from to --> )              |FIG|Lists the first line of the screens indicated|
|LIST          |( screen --> )               |FIG|List a disk screen (.512 bytes.)|
|LOAD          |( screen --> )               |FIG|Load disk screen (compile or execute)|
|PLIST         |( strt end --> )             |SYS|List the screens from strt to end to the printer (and screen)|
|SCR           |( --> addr )                 |FIG|System variable containing current screen number|
|UPDATE        |( --> )                      |FIG|Mark last buffer accessed as updated|

! Defining Words

|: xxx       f pointer to context vocabulary (searched first)|
|CURRENT       |( --> addr )                 |FIG|Returns address of pointer to current vocabulary (where new definitions are put)|
|DEFINITIONS   |( --> )                      |FIG|Sets CURRENT vocabulary to CONTEXT|
|FORTH         |( --> )                      |FIG|Main Forth vocabulary (execution of FORTH sets CONTEXT vocabulary)|
|VLIST         |( --> )                      |FIG|Print names of all words in CONTEXT vocabulary|
|VOCABULARY    |( --> )                      |FIG|Create new vocabulary named xxx|

! Miscellaneous and System
|' xxx         |( --> addr )                 |FIG|Find address of xxx in dictionary; if used in definition, compile address|
|(             |( --> )                      |FIG|Begin comment, terminated by right paren on same line; space after (|
|,             |( n --> )                    |FIG|Compile a number into the dictionary|
|ABORT         |( --> )                      |FIG|Error termination of operation|
|ADDBLKS       |( 0/1 n --> )                |EDIT|Adds n blocks (screens) to the end of DR0(0) or DR1(1)|
|ALLOT         |( --> )                      |FIG|Leave a gap of n bytes in the dictionary|
|COLD          |( --> )                      |FIG|Performs a system cold start (erases application program and restarts)|
|EDIT          |( n --> )                    |EDIT|Enters screen editor for screen n of the current file (DR0/DR1)|
|FORGET xxx    |( --> )                      |FIG|Forget all definitions back to and including xxx|
|FORMAT        |( filespec -$> )             |FORM|Read the file, and format the text on the screen or printer|
|FREE          |( --> n )                    |SYS|Returns the number of free bytes left in memory|
|HERE          |( --> addr )                 |FIG|Returns address of next unused byte in the dictionary|
|IN            |( --> addr )                 |FIG|System variable containing offset into input buffer (used by WORD)|
|NEW-ABORT     |( --> )                      |SYS|This word is used when compiling another word that is to be executed on a warm-reset (like the SYSTEM RESET key).  This word should be the very first word in a colon definition.  The remainder of the new word definition will be executed each warm-restart|
|PAD           |( --> addr )                 |FIG|Returns address of scratch area (usually 68 bytes beyond HERE)|
|SP@           |( n --> )                    |FIG|Returns address of top stack item|

! String Functions
|" text"       |( -$> $ )                    |SYS|Pushes a string constant on top of the str ng stack|
|""            |( -$> $ )                    |SYS|Push the empty string on top of the string stack|
|!            |( vaddr --> )  ( $ -$> )     |SYS|Store the string at the top of the string stack into the string variable|
|+            |( $1 $2 -$> $1+$2 )          |SYS|Concatenate the top two strings on the string stack|
|+!           |( vaddr --> )  ( $ -$> )     |SYS|Concatenate the top string of the string stack onto the end of the string variable|
|.            |( $ -$> )                    |SYS|Type the string at the top of the string stack|
|&lt;            |( --> f )  ( $1 $2 -$> )     |SYS|Compare the top two strings on the string stack and return true if $1 &lt; $2|
|=            |( --> f )  ( $1 $2 -$> )     |SYS|Compare the top two strings on the string stack and return true if $1 = $2|
|@            |( vaddr --> )  ( -$> $ )     |SYS|Fetch the string from the string variable, and place it on top of the string stack|
|COMPARE      |( --> n ) ( $1 $2 -$> )      |SYS|Compare the top two strings on top of the string stack.  Return 1, 0, -1|
|DROP         |( $2 $1 -$> $2 )             |SYS|Drop top value from string stack|
|DUP          |( $1 -$> $1 $1 )             |SYS|Duplicate the string at the top of the string stack|
|EXTRACT      |( vaddr offset char --> offset true ) ( -$> wd )  --> false ) ( -$> )       |SYS|  Extracts substrings from a string, starting at the offset within the string looking for the next occurrence of the character.  If there is another of the character (or a substring between the offset and the end of the string variable), then true is returned along with the new offset.  Otherwise false is returned.  This function is useful to extract words from a sentence.|
|FETCH        |( addr len --> ) ( -$> $ )   |SYS|Fetch the string starting at the address, with its length as indicated, and place it on the top of the string stack|
|FILL         |( n c --> ) ( -$> $ )        |SYS|Create a string at the top of the string stack which has n characters (c)|
|LEN          |( --> n )                    |SYS|Return length of the string on top of the string stack|
|P!           |( --> )                      |SYS|Reset string stack pointer|
|P@           |( --> n )                    |SYS|Returns value of string stack pointer|
|P2           |( --> n )                    |SYS|Return the address of the 2nd string on the string stack (the string below the top string)|
|STORE        |( addr max --> actlen ) ( $ -$> )  |SYS|Store the string on top of the string stack at the indicated address.  The string will be stored up to the indicated maximum, the actual length of the string stored will be returned on top of the stack|
|SWAP         |( $1 $2 -$> $2 $1 )          |SYS|Swap the top two strings on the string stack|
|VARFILL      |( vaddr c --> )              |SYS|Fill the string variable with the character (c)|
|VARIABLE xx  |( len --> )                  |SYS|Creates a string variable with maximum length as indicated|
|VARLEN       |( vaddr --> len )            |SYS|Return the length of the string currently in the string variable|
|VARMAX       |( vaddr --> max )            |SYS|Return the maximum string length of the string variable|
|*$*           |( --> )                      |SYS|Variable containing the size of the string stack (512 byte default)|

! ATARI Input/Output(CIO) Functions
|#0            |( --> )                      |SYS|Iocb offset for #0|
|#3            |( --> )                      |SYS|Iocb offset for #3|
|#4            |( --> )                      |SYS|Iocb offset for #4|
|#5            |( --> )                      |SYS|Iocb offset for #5|
|#6            |( --> )                      |SYS|Iocb offset for #6|
|FILE         |( --> addr ) ( $ -$> $+EOL ) |SYS|Makes the string at the top of the string stack into a file name (terminated by an EOL) and returns the starting address on top of the stack.  This file name can now be used by CIO functions (OPEN, XIO)|
|(STAT)        |( --> n )                    |ext|Status of previous CIO call|
|?DISKERROR    |( --> )                      |ext|Aborts and prints an error message if the previous CIO operation had an error|
|CLOSE         |( iocb --> )                 |ext|Closes file using iocb|
|GET           |( iocb --> b )               |ext|Gets a single byte using the given iocb.  Check (STAT) for End-Of-File|
|GETBUF        |( iocb addr len --> actlen ) |ext|Performs a get buffer operation using the indicated iocb.  The buffer starts at the indicated address and has the indicated length.  The transfer will end when the buffer is full, or the end-of-file is reached.  The actual length of the data transferred will be returned on the stack|
|GETREC        |( iocb addr len --> actlen ) |ext|Same as GETBUF, except the transfer will be terminated at an EOL (End Of Line).  This is a get record operation|
|JSRCIO        |( iocb cmd --> )             |ext|Performs a call to the Operating System CIO routine.  Iocb is the I/O Control block offset and cmd is the CIO command code.  The status is stored in (STAT)|
|NOTE          |( iocb --> sector disp )     |ext|Notes position in disk file|
|OPEN          |( iocb aux1 aux2 nameaddr --> )   |ext|Opens file using iocb, 2 auxilliary bytes (see CIO), and name (terminated by EOL)|
|POINT         |( iocb sector disp --> )     |ext|Points to position in disk file|
|PUT           |( iocb b --> )               |ext|Output a single byte using the iocb|
|PUTBUF        |( iocb addr len --> )        |ext|Outputs the buffer using the iocb.  The buffer starts at the indicated address and has the given length.|
|PUTREC        |( iocb addr len --> )        |ext|Outputs the record starting at the address, with given length.  The record will be terminated by an EOL|
|STATUS        |( iocb --> status )          |ext|Performs a status I/O operation using given iocb|
|XIO           |( cmd iocb aux1 aux2 addr  --> )   |SYS|Sames as BASIC XIO function.  Calls CIO|

! ATARI Forth File Functions
|LOAD         |( filespec -$> )             |SYS|Open the file as DR1, select DR1, and load the file (starting at screen 1)|
|SETDR0       |( filespec -$> )             |SYS|Open the file as DR0|
|SETDR1       |( filespec -$> )             |SYS|Open the file as DR1|
|LOAD-ED       |( --> )                      |SYS|Load the screen editor from EDITOR.4TH|
|LOAD-DOS      |( --> )                      |SYS|Load the DOS utilities from DOS.4TH|
|LOAD-TURN     |( --> )                      |SYS|Load the turnkey software generator from TURNKEY.4TH|
|TURNKEY       |( filespec -$> )             |SYS|Save the current loaded Forth words (including the entire Forth program, but not including the DOS from DOS.SYS)|

! General ATARI Input/Output Functions
|COLOR         |( color --> )                |SYS|Selects color to use|
|CVTSTK        |( n1 --> n2 )                |SYS|Converts joystick value to a more usable number (0=nothing, 1=up, 2=up-right, 3=right, 4=down-right, 5=down, 6=down-left, 7=left, 8=up-left)|
|DR.           |( x y --> )                  |SYS|Draws a line from the current position to the X-Y coord.|
|GR.           |( mode --> )                 |SYS|Opens screen for graphics I/O using iocb #6|
|LOC.          |( x y --> value )            |SYS|Sets the cursor to the X-Y coord. and determines the color of that point|
|PL.           |( x y --> )                  |SYS|Sets the cursor to the X-Y coord. and plots the point|
|POS.          |( x y --> )                  |SYS|Sets cursor to the X-Y coord.|
|SE.           |( reg hue lum --> )          |SYS|Sets a color register to the indicated hue and luminosity|
|SO.           |( voice pitch dist vol --> ) |SYS|Sets the voice to the desired pitch, distortion and volume|
|STICK         |( port --> )                 |SYS|Reads the indicated joystick port (0,1,2,3)|
|STRIG         |( port --> f )               |SYS|Reads joystick trigger port, returns true if trigger not pushed|

! ATARI Disk Handler Functions
|COPY          |( --> )                       |DISK|Makes a bit copy of a disk from drive 1 to drive 2.  It reports the status of each read and write on the screen.  It will not abort if it should encounter read errors (say from a missing sector on the disk)|
|DMP           |( sector --> )               |DISK| Reads a disk sector into a buffer at hex 8000.  It reads the sector from drive 2.  The sector is then dumped to the screen|
|GETSECTOR     |( drive addr sector --> status ) |DISK| Performs a get of the sector on the indicated disk drive (1,2,3,4).  The sector (128 bytes) will be read in starting at the address.  The sector number (1 to 720) indicates the disk sector.  The status of the read will be returned on the stack|
|PUTSECTOR     |( drive addr sector --> status )|DISK| Writes a sector to disk.  Similar to GETSECTOR|

! ATARI DOS Functions
|DELETE        |( filespec -$> )             |DOS|  Deletes the file(s).  .Warning. there will be no confirmation like normal DOS|
|DIR           |( filespec -$> )             |DOS|  Lists a directory of the given file(s)|
|FORGET DOS    |( --> )                      |DOS|  Used to forget DOS (after it has been loaded)|
|LOCK          |( filespec -$> )             |DOS|  Locks the file(s)|
|RENAME        |( " Dn:file,file" -$> )      |DOS|  Renames file(s)|
|SCRCOPY       |( strt end --> )  ( filespec -$> ) |DOS|  Creates a new file, copying screens from the current file (DR0/DR1) to the new file|
|UNLOCK        |( filespec -$> )             |DOS|  Unlocks the file(s)|