||ADR||HEXADR||NAME||DESCRIPTION||SHADOW OF||OS
|706|$02C2|PCOLR2|Color of Player and Missile 2|[COLPM2] |all

Missiles have the same color as corresponding Players (e.g. P0=M0, P1=M1) except when joined together as 5th player by setting Bit 4 of [PRIOR]/[GPRIOR]. Then they have the color of register 3 [COLOR3]/[COLPF3].

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see also: [Color topics|Color_topics], [Pm_topics]

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