||ADR||HEXADR||NAME||DESCRIPTION||SHADOW OF||OS |706|$02C2|PCOLR2|Color of Player and Missile 2|[COLPM2] |all Missiles have the same color as corresponding Players (e.g. P0=M0, P1=M1) except when joined together as 5th player by setting Bit 4 of [PRIOR]/[GPRIOR]. Then they have the color of register 3 [COLOR3]/[COLPF3]. ---- see also: [Color topics|Color_topics], [Pm_topics] previous: 705, $02C1, [PCOLR1], Player/Missile 1 Color Register next: 707, $02C3, [PCOLR3], Player/Missile 3 Color Register