!!! Player Missile Module {{{ ;******************************** ;** Player-Missle Modul ** ;** PHOENIX SOFTCREW 1990 ** ;** ** ;** "PMGR.INC" ** ;******************************** PROC PM_Init () BYTE ramtop=$6A,sdmctl=$22F, gractl=$D01D,pmbase=$D407 CARD pmadr=$2D5 ramtop==-16 sdmctl==%$1C pmadr=ramtop*$100+$400 pmbase=ramtop gractl=3 Zero (ramtop*$100,$800) RETURN PROC PM_Set () BYTE sdmctl=$22F sdmctl==%$1C RETURN PROC P_Pos (BYTE num,xpos,ypos,CARD shape,BYTE len) BYTE ARRAY hpos=$D000 CARD pmadr=$2D5,adr adr=pmadr adr==+num*$100+ypos MoveBlock (adr,shape,len) hpos(num)=xpos RETURN PROC P_Size (BYTE num,size) BYTE ARRAY ps=$D008 ps(num)=size RETURN PROC PM_Col (BYTE num,hue,lum) BYTE ARRAY pcol=$2C0 pcol (num)=hue*$10+lum RETURN PROC M_Pos (BYTE num,xpos,ypos,CARD shape,len) BYTE ARRAY hpos=$D004 CARD pmadr=$2D5,adr adr=pmadr-$100 adr==+ypos MoveBlock (adr,shape,len) hpos=xpos RETURN PROC P_Clear (BYTE num) CARD pmadr=$2D5 Zero (pmadr+num*$100,$100) RETURN PROC PM_Restore () BYTE u BYTE ARRAY hpos=$D000 FOR u=0 TO 8 DO hpos(u)=0 OD RETURN }}}