!!!Player Missile Topics [PMBASE] [SDMCTL] [GRACTL] [GPRIOR] [VDELAY] [Memory Map PM Graphics|pm-memory-map] PM Resolution, see Bit 4 of [SDMCTL] and [VDELAY], [Memory Map PM Graphics|pm-memory-map] PM Width [SIZEP0] [SIZEP1] [SIZEP2] [SIZEP3] [SIZEM] PM Colors [PCOLR0] [PCOLR1] [PCOLR2] [PCOLR3] PM positions horizontal [HPOSP0] [HPOSM0] [HPOSP1] [HPOSM1] [HPOSP2] [HPOSM2] [HPOSP3] [HPOSM3] PM collisions [M0PF|HPOSP0] [M1PF|HPOSP1] [M2PF|HPOSP2] [M3PF|HPOSP3] [P0PF|HPOSM0] [P1PF|HPOSM1] [P2PF|HPOSM2] [P3PF|HPOSM3] [M0PL] [M1PL] [M2PL] [M3PL] [P0PL] [P1PL] [P2PL] [P3PL] [HITCLR] ---- see [topic list]