!!! String Library (c) 1991 Carsten Strotmann {{{ ;******************************** ;** ** ;** Phoenix SoftCrew ACTION! ** ;** Programme und Tips f. 8Bit ** ;** ** ;******************************** ; Programmname:Stringroutinen ; Programmierer:Carsten Strotmann ; Filename:STRING.ACT ; erste Version: ; letzte Aenderung: ; Zweck: ; Bemerkung: ; benoetigt DIVERS.ACT ; ; INCLUDE "DIVERS.ACT" BYTE FUNC Find (BYTE ARRAY str2,str1) BYTE len1,len2,z1,z2,flg,pos IF str1(0)>=str2(0) THEN len2=str2(0) len1=str1(0) len1==-len2+1 z1=0 z2=0 DO flg=$FF z1==+1 FOR z2=1 to len2 DO IF str1(z1+z2-1)#str2(z2) THEN flg=0 FI OD UNTIL z1=len1 OR flg#0 OD IF flg#0 THEN pos=z1 ELSE pos=0 FI ELSE pos=0 FI RETURN (pos) ;---------------------------------- PROC Hex (CARD value,BYTE ARRAY hex) BYTE u,v1,v2 BYTE ARRAY hexx ($10)=~['0 '1 '2 '3 '4 '5 '6 '7 '8 '9 'A 'B 'C 'D 'E 'F] v1=value RSH 8 v2=value u=v1 RSH 4 hex(1)=hexx(u) u=v1 MOD $10 hex(2)=hexx(u) u=v2 RSH 4 hex(3)=hexx(u) u=v2 MOD $10 hex(4)=hexx(u) hex(0)=4 IF v1=0 THEN hex(1)=hex(3) hex(2)=hex(4) hex(0)=2 FI RETURN ;----------------------------------- CARD FUNC Dec (BYTE ARRAY hexc) BYTE v1,v2,pos BYTE ARRAY such(2),hexd($11) CARD result pos=1 v1=0 v2=0 Scopy (hexd,"0123456789ABCDEF") IF hexc(0)=4 THEN such(0)=1 such(1)=hexc(pos) v1=Find (such,hexd)-1 v1==*$10 pos==+1 such(1)=hexc(pos) v1==+Find (such,hexd)-1 pos==+1 FI IF hexc(0)=4 OR hexc(0)=2 THEN such(0)=1 such(1)=hexc(pos) v2=Find (such,hexd)-1 v2==*$10 pos==+1 such(1)=hexc(pos) v2==+Find (such,hexd)-1 FI result=v1 RESULT==*$100 result==+v2 RETURN (result) ;---------------------------------- PROC Upper (BYTE ARRAY text) BYTE u FOR u=1 TO text(0) DO IF text(u)>$60 AND text(u)<$7B THEN text(u)==-$20 FI OD RETURN ;----------------------------------- PROC Lower (BYTE ARRAY text) BYTE u FOR u=1 TO text(0) DO IF text(u)>$40 AND text(u)<$5B THEN text(u)==+$20 FI OD RETURN PROC Getin (BYTE ARRAY text,BYTE len) BYTE ascii,pos,u,inv pos=text(0)+1 inv=0 IF text(0)#0 THEN Print (text) FI DO ascii=Inkey () IF ascii=129 THEN inv==!$80 FI IF ascii=$1E AND pos>1 THEN pos==-1 PutD (0,$1E) FI IF ascii=$7E AND pos>1 THEN pos==-1 PutD (0,$7E) FI IF ascii=$1F AND pos#len+1 THEN pos==+1 PutD (0,$1F) FI IF ascii>26 AND ascii<32 THEN ascii=128 FI IF pos#len+1 AND ascii<$7E THEN ascii==+inv PutD (0,ascii) text(pos)=ascii pos==+1 FI text(0)=pos-1 Klick (2) UNTIL ascii=$9B OD RETURN PROC ClearChar (BYTE ARRAY text) text(0)=0 RETURN PROC FillString (BYTE ARRAY string,BYTE ch,BYTE len) BYTE u FOR u=1 TO len DO string(u)=ch OD string(0)=len RETURN PROC Sort (BYTE ARRAY field) BYTE len,flg,u len=field(0) DO flg=0 FOR u=1 TO len-1 DO IF field(u)>field(u+1) THEN flg=field(u+1) field(u+1)=field(u) field(u)=flg flg=1 FI OD UNTIL flg=0 OD RETURN PROC Inters (BYTE ARRAY string) BYTE u FOR u=1 TO string(0) DO string(u)=Inter(string(u)) OD RETURN PROC RSet (BYTE ARRAY dest,source) BYTE l1,l2,u l1=dest(0) l2=source(0) IF l1>=l2 THEN FOR u=1 TO l1-l2 DO dest(u)=32 OD FOR u=1 TO l2 DO dest (l1-l2+u)=source(u) OD FI RETURN }}}