!!! Source * [VolksForth Kernel Sourcecode] * [VolksForth MemoryMap Atari 8bit] !!! VolksForth Glossary This is a list of all Forth words contained in the VolksForth distribtion. Current version is 3.8x * [Arithmetic|VolksForthArtihmetik] * [Logical|VolksForthLogicWords] * [32bit words|VolksForth32bitWords] * [Stack Operations|VolksForthStackOperations] !!! Articles * [The Forth Bridge] -- How to migrate from BASIC to (volks-) FORTH !!! VolksForth Handbook (english) * [Chapter 1|VFHandbookChapter1] * [Chapter 2|VFHandbookChapter2] * [Chapter 3|VFHandbookChapter3] Arithmetic * [Chapter 4|VFHandbookChapter4] Program Structure * [6502 Assembler|VFHandbook6502Assembler] !!! VolksForth Handbuch (german) * [Kapitel 1|VFHandbuchKapitel1] * [Kapitel 2|VFHandbuchKapitel2] * [Kapitel 3|VFHandbuchKapitel3] Arithmetik * [Kapitel 4|VFHandbuchKapitel4] Programm-Strukturen * [Kapitel 5|VFHandbuchKapitel5] Ein- / Ausgabe * [6502 Assembler|VFHandbuch6502Assembler] !!! VolksForth extensions * [Floating Point Words using the Atari 8bit Math ROM] * [6502 Assembler] * [6502 Disassembler] * [Math Extension for 6502 Systems] (Atari XL/XE, Apple 1/II, Commodore) * [Arrays with Bounds checking] * [Mini-OOF] (Object Oriented Forth) by Bernd Paysan, ported to VolksForth * [String Extensions] for VolksForth * [2Words] (32bit number extension) !!! VolksForth Tutorial * [Relocating VolksForth] * [Adding comments] * [Saving executable|saveexe] * [Working with files] * [Reading binary files] * [Writing binary files] * [Reading text files] * [Writing text files] * [Assembler CODE] * [Plot and DrawTo using the CIO OS ROM] * [Clear Screen] * [Read Keyboard] * [Read a word ie Input Command] * [Loops] * Sound ** [Sound 1|Sound] ** [Sound 2 + storing data inline|Sound2] * [Read Joysticks] * [Position Command] -- position the cursor on the screen * [Accessing Memory (PEEK+POKE)] * [Graphics] Command (Setting a graphics mode using the CIO OS ROM) * [Setcolor] Command * [Random] command * [Color] command * [Locate] command * [String handling] * [Control Structures] - Loops * [Making decisions - IF etc]