ADR | HEXADR | NAME | DESCRIPTION | SHADOW OF | OS |
---|---|---|---|---|---|
706 | $02C2 | PCOLR2 | Color of Player and Missile 2 | COLPM2 | all |
Missiles have the same color as corresponding Players (e.g. P0=M0, P1=M1) except when joined together as 5th player by setting Bit 4 of PRIOR/GPRIOR. Then they have the color of register 3 COLOR3/COLPF3.
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