ADRHEXADRNAMEDESCRIPTIONSHADOW OFOS
706$02C2PCOLR2Color of Player and Missile 2COLPM2 all

Missiles have the same color as corresponding Players (e.g. P0=M0, P1=M1) except when joined together as 5th player by setting Bit 4 of PRIOR/GPRIOR. Then they have the color of register 3 COLOR3/COLPF3.


see also: Color topics, Pm_topics

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« This page (revision-3) was last changed on 09-Sep-2010 21:31 by Florian Dingler