R/W | ADR | HEXADR | NAME | DESCRIPTION | OS |
Write | 53254 | $D006 | HPOSM2 | horizontal position of missile 2 | both |
Read | 53254 | $D006 | P2PF | player 2 collision with playfield | both |
Write: Horizontal position of missile 2#
Values from 0 to 255, missile is visible between 48 to 208 depending on playfield width (see
SDMCTL) and width of missile (see
SIZEM/M2).
Read: Player 2 collision with playfield#
Bit | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
Playfield | | | | | 3 | 2 | 1 | 0 |
Playfield corresponds to
COLOR0, ...,
COLOR3 color register
R/W | ADR | HEXADR | NAME | DESCRIPTION | OS |
Write | 53254 | $D006 | HPOSM2 | Horizontale Position Missile 2 | both |
Read | 53254 | $D006 | P2PF | Kollision Player 2 mit Playfield | both |
Write: Horizontale Position von Missile 2#
Werte von 0 bis 255 möglich, Missile sichtbar zwischen 48?? bis 208?? abhängig von der Spielfeldbreite (siehe
SDMCTL) und Breite des Missiles (siehe
SIZEM/M2).
Read: Kollision Player 2 mit Playfield#
Bit | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
Playfield | | | | | 3 | 2 | 1 | 0 |
Playfield entspricht dem Farbregister
COLOR0, ...,
COLOR3