R/W | ADR | HEXADR | NAME | DESCRIPTION | OS |
Write | 53248 | $D000 | HPOSP0 | horizontal position of player 0 | both |
Read | 53248 | $D000 | M0PF | missile 0 collision with playfield | both |
Write: Horizontal position of player 0#
Values from 0 to 255, player is visible between 48 to 208 depending on playfield width (see
SDMCTL) and width of player (see
SIZEP0).
Read: Missile 0 collision with playfield#
Bit | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
Playfield | | | | | 3 | 2 | 1 | 0 |
Playfield corresponds to
COLOR0, ...,
COLOR3 color register
R/W | ADR | HEXADR | NAME | DESCRIPTION | OS |
Write | 53248 | $D000 | HPOSP0 | Horizontale Position Player 0 | both |
Read | 53248 | $D000 | M0PF | Kollision Missile 0 mit Playfield | both |
Write: Horizontale Position von Player 0#
Werte von 0 bis 255 möglich, Player sichtbar zwischen 48 bis 208 abhängig von der Spielfeldbreite (siehe
SDMCTL) und Breite des Players (siehe
SIZEP0).
Read: Kollision Missile 0 mit Playfield#
Bit | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
Playfield | | | | | 3 | 2 | 1 | 0 |
Playfield entspricht dem Farbregister
COLOR0, ...,
COLOR3