R/WADRHEXADRNAMEDESCRIPTIONOS
Write 53249 $D001HPOSP1horizontal position of player 1both
Read 53249 $D001M1PFmissile 1 collision with playfieldboth

Write: Horizontal position of player 1#

Values from 0 to 255, player is visible between 48 to 208 depending on playfield width (see SDMCTL) and width of player (see SIZEP1).

Read: Missile 1 collision with playfield#

Bit 7 6 5 4 3 2 1 0
Playfield     3 2 1 0
Playfield corresponds to COLOR0, ..., COLOR3 color register
R/WADRHEXADRNAMEDESCRIPTIONOS
Write 53249 $D001HPOSP1Horizontale Position Player 1both
Read 53249 $D001M1PFKollision Missile 1 mit Playfieldboth

Write: Horizontale Position von Player 1#

Werte von 0 bis 255 möglich, Player sichtbar zwischen 48 bis 208 abhängig von der Spielfeldbreite (siehe SDMCTL) und Breite des Players (siehe SIZEP1).

Read: Kollision Missile 1 mit Playfield#

Bit 7 6 5 4 3 2 1 0
Playfield     3 2 1 0
Playfield entspricht dem Farbregister COLOR0, ..., COLOR3

see also:Player Missile Topics

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next: HPOSP2, M2PF

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« This page (revision-4) was last changed on 27-Sep-2022 09:49 by Jakub Husak  
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