R/WADRHEXADRNAMEDESCRIPTIONOS
Write 53250 $D002HPOSP2horizontal position of player 2both
Read 53250 $D002M2PFmissile 2 collision with playfieldboth

Write: Horizontal position of player 2#

Values from 0 to 255, player is visible between 48 to 208 depending on playfield width (see SDMCTL) and width of player (see SIZEP2).

Read: Missile 2 collision with playfield#

Bit 7 6 5 4 3 2 1 0
Playfield     3 2 1 0
Playfield corresponds to COLOR0, ..., COLOR3 color register
R/WADRHEXADRNAMEDESCRIPTIONOS
Write 53250 $D002HPOSP2Horizontale Position Player 2both
Read 53250 $D002M2PFKollision Missile 2 mit Playfieldboth

Write: Horizontale Position von Player 2#

Werte von 0 bis 255 möglich, Player sichtbar zwischen 48 bis 208 abhängig von der Spielfeldbreite (siehe SDMCTL) und Breite des Players (siehe SIZEP2).

Read: Kollision Missile 2 mit Playfield#

Bit 7 6 5 4 3 2 1 0
Playfield     3 2 1 0
Playfield entspricht dem Farbregister COLOR0, ..., COLOR3

see also:Player Missile Topics

previous: HPOSP1, M1PF

next: HPOSP3, M3PF

Add new attachment

Only authorized users are allowed to upload new attachments.
« This page (revision-5) was last changed on 27-Sep-2022 09:48 by Jakub Husak