R/W | ADR | HEXADR | NAME | DESCRIPTION | OS |
---|---|---|---|---|---|
Write | 53250 | $D002 | HPOSP2 | horizontal position of player 2 | both |
Read | 53250 | $D002 | M2PF | missile 2 collision with playfield | both |
Write: Horizontal position of player 2#
Values from 0 to 255, player is visible between 48 to 208 depending on playfield width (see SDMCTL) and width of player (see SIZEP2).Read: Missile 2 collision with playfield#
Bit | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
---|---|---|---|---|---|---|---|---|
Playfield | 3 | 2 | 1 | 0 |
R/W | ADR | HEXADR | NAME | DESCRIPTION | OS |
---|---|---|---|---|---|
Write | 53250 | $D002 | HPOSP2 | Horizontale Position Player 2 | both |
Read | 53250 | $D002 | M2PF | Kollision Missile 2 mit Playfield | both |
Write: Horizontale Position von Player 2#
Werte von 0 bis 255 möglich, Player sichtbar zwischen 48 bis 208 abhängig von der Spielfeldbreite (siehe SDMCTL) und Breite des Players (siehe SIZEP2).Read: Kollision Missile 2 mit Playfield#
Bit | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
---|---|---|---|---|---|---|---|---|
Playfield | 3 | 2 | 1 | 0 |
see also:Player Missile Topics