| R/W | ADR | HEXADR | NAME | DESCRIPTION | OS | 
|---|
| Write | 53250 | $D002 | HPOSP2 | horizontal position of player 2 | both | 
| Read | 53250 | $D002 | M2PF | missile 2 collision with playfield | both | 
Write: Horizontal position of player 2#
Values from 0 to 255, player is visible between 48 to 208 depending on playfield width (see 
SDMCTL) and width of player (see 
SIZEP2).
Read: Missile 2 collision with playfield#
| Bit | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 | 
|---|
| Playfield |  |  |  |  | 3 | 2 | 1 | 0 | 
Playfield corresponds to 
COLOR0, ..., 
COLOR3 color register
 
| R/W | ADR | HEXADR | NAME | DESCRIPTION | OS | 
|---|
| Write | 53250 | $D002 | HPOSP2 | Horizontale Position Player 2 | both | 
| Read | 53250 | $D002 | M2PF | Kollision Missile 2 mit Playfield | both | 
Write: Horizontale Position von Player 2#
Werte von 0 bis 255 möglich, Player sichtbar zwischen 48 bis 208 abhängig von der Spielfeldbreite (siehe 
SDMCTL) und Breite des Players (siehe 
SIZEP2).
Read: Kollision Missile 2 mit Playfield#
| Bit | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 | 
|---|
| Playfield |  |  |  |  | 3 | 2 | 1 | 0 | 
Playfield entspricht dem Farbregister 
COLOR0, ..., 
COLOR3