R/W | ADR | HEXADR | NAME | DESCRIPTION | OS |
Write | 53250 | $D002 | HPOSP2 | Horizontal Position of Player 2 | both |
Read | 53250 | $D002 | M2PF | Missile 2 Collision with Playfield | both |
Write: Horizontal Position of Player 2#
Values from 0 to 255, player is visible between 48 to 208 depending on playfield width (see
SDMCTL) and width of player (see
SIZEP2).
Read: Missile 2 Collision with Playfield#
Bit | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
Playfield | | | | | 3 | 2 | 1 | 0 |
Playfield corresponds to
COLOR0, ...,
COLOR3 color register
R/W | ADR | HEXADR | NAME | DESCRIPTION | OS |
Write | 53250 | $D002 | HPOSP2 | Horizontale Position Player 2 | both |
Read | 53250 | $D002 | M2PF | Kollision Missile 2 mit Playfield | both |
Write: Horizontale Position von Player 2#
Werte von 0 bis 255 möglich, Player sichtbar zwischen 48 bis 208 abhängig von der Spielfeldbreite (siehe
SDMCTL) und Breite des Players (siehe
SIZEP2).
Read: Kollision Missile 2 mit Playfield#
Bit | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
Playfield | | | | | 3 | 2 | 1 | 0 |
Playfield entspricht dem Farbregister
COLOR0, ...,
COLOR3