Action
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ACTION!#

ACTION! source code #

at that point AtariWiki must give the highest award possible:

Thank you so much Mr. Parker, we can't thank you enough for what you have done for us.

Thank you so much Mr. Parker

Further thank you Alfred from AtariAge for preserving the source code for generations to come. We are deep in your debt.#

Thank you Alfred

Now just one ACTION!-file is missing and everything is restored: 'SIMPLEREL.ACT' The one and only hint we do have is shown below. Any hint, any help is welcome at any time. We would really appreciate your help in that case.
ACTION OBJECT CODE RELOCATION PROGRAM:
The program SIMPLREL.ACT on this BBS may be used to cause an ACTION! program to load and run at a different address than that address at which it was compiled. The same program will also work for assembly language object files, providing you also follow the given instructions. The program takes two object files as input and produces a third file which will load and run at a desired address. The relocating program prompts the user for the two input files, which must have been compiled one page (256 bytes) apart. It then prompts for an output file name (the relocated file), the page number of the starting address of the first file, and the page number of the desired destination address. Both page numbers must be decimal values. For example, specifying 32 as the destination page will cause the output file to load at address 32*256 ($2000), not $3200. See part V, "The ACTION! Compiler", chapter 2, page 144, for information on compiling programs to a specified address (Used to compile the two object files one page apart). In order to use the relocating program, download SIMPLEREL.ACT and read the instructions therein.

Graphics Utilities Library and Shape Editor#

One more thing: Graphics Utilities Library and Shape Editor and Animator are missing, too.:

Graphics Utilities Library for ACTION! screen 1

Graphics Utilities Library for ACTION! screen 2

Shape Editor and Animator for ACTION!

Blogs#

Docs#

Runtimes #

Mini-LIBs (and/or independant Runtime Parts)#

Functions#

Code#

Tools#

Misc#

Action Articles in Magzines#

Analog#

TitleIssueLanguageComment
Review Action!#16 (02/ 84)enreview
An Introduction to ACTION! #17 + #18 (03+ 04/ 84)entutorial
Stars in 3D#20 (07/ 84)endemo
Bounce in ACTION!#20 (07/ 84)engame
Pulse in ACTION!#26 (01/ 85)endemo
More Fun with Bounce!#27 (02/ 85)engame
Demon Birds#28 (03/ 85)engame
Roto#31 (06/ 85)engame
Color the shapes#32 (07/ 85)engame
Getting in on the Action! 1#32 (07/ 85)enON-LINE Action! Tutorial
Getting in on the Action! 2#35 (10/ 85)enON-LINE Action! Tutorial
Sneak attack#36 (11/ 85)engame
Air hockey#38 (01/ 86)engame
D-Check#44 (07/ 86)entool
Trails#50 (01/ 87)en
ACTION! Zero Free#54 (05/ 87) entool

Antic#

TitleIssueLanguageComment
Interrupts in ACTION!Vol. 3 #3 (07/ 84)en
Demo PrettyVol. 3 #7 (11/ 84)endemo from Antic I/O-Board
SPLASH in ACTION!Vol. 3 #12 (04/ 85)endemo
Game AMAZING in ACTION!Vol. 4 #1 (05/ 85)engame
View 3DVol. 4 #2 (06/ 85)entool
Dark StarVol. 4 #3 (07/ 85)engame:Zapping Aliens With Radioactive Waste
Display MasterVol. 4 #4 (08/ 85)en
Eight QueensVol. 4 #5 (09/ 85)en92 chess solutions in 40 seconds
Video StretchVol. 5 #6 (10/ 86)entool
Killer ChessVol. 6 #10 (02/ 88)engame
ReardoorVol. 6 #10 (02/ 88)engame
FrogVol. 6 #10 (02/ 88)engame
ACTION! ToolboxVol. 7 #6 (10/ 88)enLightning-fast command finder (Wordfind and Matchup)

ATARImagazin#

TitleIssueLanguageComment
Schnelle Vektoren in ACTION!#1 (1-2/ 87)getutorial:Action!-Center Teil 1
Schnelle Umwege in ACTION!#2 (3-4/ 87)getutorial:Action!-Center Teil 2
Interne Variablen#3 (5-6/ 87)getutorial:Action!-Center Teil 3
Was ist dran an Action!?#4 (7-8/ 87)getutorial:Action!-Center Teil 4

CK Computer Kontakt#

TitleIssueLanguageComment
Musik in ACTION #10/85ge tutorial
ACTION! noch schneller #6-7/86ge tutorial

Atari Magazine#

TitleIssueLanguageComment
ACTION! Deel nlA collection of ACTION! Articles