at that point AtariWiki must give the highest award possible:
Thank you so much Mr. Parker, we can't thank you enough for what you have done for us.
Further thank you Alfred from AtariAge for preserving the source code for generations to come. We are deep in your debt.
Now just one ACTION!-file is missing and everything is restored: 'SIMPLEREL.ACT'
The one and only hint we do have is shown below. Any hint, any help is welcome at any time. We would really appreciate your help in that case.
ACTION OBJECT CODE RELOCATION PROGRAM:
The program SIMPLREL.ACT on this BBS may be used to cause an ACTION! program to load and run at a different address than that address at which it was compiled. The same program will also work for assembly language object files, providing you also follow the given instructions.
The program takes two object files as input and produces a third file which will load and run at a desired address. The relocating program prompts the user for the two input files, which must have been compiled one page (256 bytes) apart. It then prompts for an output file name (the relocated file), the page number of the starting address of the first file, and the page number of the desired destination address. Both page numbers must be decimal values. For example, specifying 32 as the destination page will cause the output file to load at address 32*256 ($2000), not $3200. See part V, "The ACTION! Compiler", chapter 2, page 144, for information on compiling programs to a specified address (Used to compile the two object files one page apart). In order to use the relocating program, download SIMPLEREL.ACT and read the instructions therein.
One more thing: Graphics Utilities Library and Shape Editor and Animator are missing, too.:
Title | Issue | Language | Comment |
---|---|---|---|
Review Action! | #16 (02/ 84) | en | review |
An Introduction to ACTION! | #17 + #18 (03+ 04/ 84) | en | tutorial |
Stars in 3D | #20 (07/ 84) | en | demo |
Bounce in ACTION! | #20 (07/ 84) | en | game |
Pulse in ACTION! | #26 (01/ 85) | en | demo |
More Fun with Bounce! | #27 (02/ 85) | en | game |
Demon Birds | #28 (03/ 85) | en | game |
Roto | #31 (06/ 85) | en | game |
Color the shapes | #32 (07/ 85) | en | game |
Getting in on the Action! 1 | #32 (07/ 85) | en | ON-LINE Action! Tutorial |
Getting in on the Action! 2 | #35 (10/ 85) | en | ON-LINE Action! Tutorial |
Sneak attack | #36 (11/ 85) | en | game |
Air hockey | #38 (01/ 86) | en | game |
D-Check | #44 (07/ 86) | en | tool |
Trails | #50 (01/ 87) | en | |
ACTION! Zero Free | #54 (05/ 87) | en | tool |
Title | Issue | Language | Comment |
---|---|---|---|
Interrupts in ACTION! | Vol. 3 #3 (07/ 84) | en | |
Demo Pretty | Vol. 3 #7 (11/ 84) | en | demo from Antic I/O-Board |
SPLASH in ACTION! | Vol. 3 #12 (04/ 85) | en | demo |
Game AMAZING in ACTION! | Vol. 4 #1 (05/ 85) | en | game |
View 3D | Vol. 4 #2 (06/ 85) | en | tool |
Dark Star | Vol. 4 #3 (07/ 85) | en | game:Zapping Aliens With Radioactive Waste |
Display Master | Vol. 4 #4 (08/ 85) | en | |
Eight Queens | Vol. 4 #5 (09/ 85) | en | 92 chess solutions in 40 seconds |
Video Stretch | Vol. 5 #6 (10/ 86) | en | tool |
Killer Chess | Vol. 6 #10 (02/ 88) | en | game |
Reardoor | Vol. 6 #10 (02/ 88) | en | game |
Frog | Vol. 6 #10 (02/ 88) | en | game |
ACTION! Toolbox | Vol. 7 #6 (10/ 88) | en | Lightning-fast command finder (Wordfind and Matchup) |
Title | Issue | Language | Comment |
---|---|---|---|
Schnelle Vektoren in ACTION! | #1 (1-2/ 87) | ge | tutorial:Action!-Center Teil 1 |
Schnelle Umwege in ACTION! | #2 (3-4/ 87) | ge | tutorial:Action!-Center Teil 2 |
Interne Variablen | #3 (5-6/ 87) | ge | tutorial:Action!-Center Teil 3 |
Was ist dran an Action!? | #4 (7-8/ 87) | ge | tutorial:Action!-Center Teil 4 |
Title | Issue | Language | Comment |
---|---|---|---|
Musik in ACTION | #10/85 | ge | tutorial |
ACTION! noch schneller | #6-7/86 | ge | tutorial |
Title | Issue | Language | Comment |
---|---|---|---|
ACTION! Deel | nl | A collection of ACTION! Articles |