This page (revision-7) was last changed on 03-Feb-2023 15:21 by Florian Dingler 

This page was created on 21-Mar-2017 07:50 by Florian Dingler

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Version Date Modified Size Author Changes ... Change note
7 03-Feb-2023 15:21 726 bytes Florian Dingler to previous
6 21-Mar-2017 08:28 687 bytes Florian Dingler to previous | to last
5 21-Mar-2017 08:28 685 bytes Florian Dingler to previous | to last
4 21-Mar-2017 08:28 683 bytes Florian Dingler to previous | to last
3 21-Mar-2017 08:00 509 bytes Florian Dingler to previous | to last
2 21-Mar-2017 07:59 287 bytes Florian Dingler to previous | to last
1 21-Mar-2017 07:50 283 bytes Florian Dingler to last

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At line 3 added 3 lines
Missiles have the same color as corresponding Players (e.g. P0=M0, P1=M1, ...) except when joined together as 5th player by setting Bit 4 of [PRIOR]/[GPRIOR]. Then they have the color of register 3 [COLOR3]/[COLPF3].