This page (revision-7) was last changed on 03-Feb-2023 15:21 by Florian Dingler 

This page was created on 21-Mar-2017 07:50 by Florian Dingler

Only authorized users are allowed to rename pages.

Only authorized users are allowed to delete pages.

Page revision history

Version Date Modified Size Author Changes ... Change note
7 03-Feb-2023 15:21 726 bytes Florian Dingler to previous
6 21-Mar-2017 08:28 687 bytes Florian Dingler to previous | to last
5 21-Mar-2017 08:28 685 bytes Florian Dingler to previous | to last
4 21-Mar-2017 08:28 683 bytes Florian Dingler to previous | to last
3 21-Mar-2017 08:00 509 bytes Florian Dingler to previous | to last
2 21-Mar-2017 07:59 287 bytes Florian Dingler to previous | to last
1 21-Mar-2017 07:50 283 bytes Florian Dingler to last

Page References

Incoming links Outgoing links

Version management

Difference between version and

At line 1 changed 2 lines
||ADR||HEXADR||NAME||DESCRIPTION||DEFAULT||SHADOW||OS
|53266|$D012|COLPM0|Color of Player and Missile 0|0|[PCOLR0]|all
||R/W||ADR||HEXADR||NAME||DESCRIPTION||DEFAULT||SHADOW||OS
|W|53266|$D012|COLPM0|Color of Player and Missile 0|0|[PCOLR0]|all
|R|53266|$D012|TRIG2|Trigger Joystick 2|n/a|[STRIG2]|all
Missiles have the same color as corresponding Players (e.g. P0=M0, P1=M1, ...) except when joined together as 5th player by setting Bit 4 of [PRIOR]/[GPRIOR]. Then they have the color of register 3 [COLOR3]/[COLPF3].
TRIG2: only on 400 and 800 machines, else a copy of [STRIG0]. 0 when trigger pressed, 1 when trigger released
At line 4 changed one line
see also: [Color topics|Color_topics]
see also: [Color topics|Color_topics], [Controller topics|Controller_topics]