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This page was created on 15-Aug-2017 16:14 by Roland B. Wassenberg

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Version Date Modified Size Author Changes ... Change note
19 11-Jun-2023 19:50 9 KB Administrator to previous
18 03-Feb-2023 15:21 9 KB Maury Markowitz to previous | to last
17 03-May-2018 20:17 9 KB Maury Markowitz to previous | to last
16 03-May-2018 18:12 9 KB Maury Markowitz to previous | to last ACTION ==> Action
15 01-May-2018 01:31 9 KB Roland B. Wassenberg to previous | to last
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11 15-Aug-2017 18:29 7 KB Roland B. Wassenberg to previous | to last
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1 15-Aug-2017 16:14 648 bytes Roland B. Wassenberg to last PL65

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Here's a working disk image of PL65 for anyone who wants to try what must be the rarest of Atari 8-bit languages. To use it, boot with SpartaDOS (an X cart image in one of the emulators is a good development environment) then run PL65.COM and choose from the various menu options. SAMPLE.PRG is a useful example program to figure out some of the finer points of the language (there's no manual on the disk) and S.OBJ is the compiled source. Little or no third-party documentation exists and I don't have a manual. I have one in-depth magazine article (in 8:16, BaPAUG's magazine, written by Simon Trew).
Here's a working disk image of PL65 for anyone who wants to try what must be the rarest of Atari 8-bit languages. To use it, boot with SpartaDOS (an X cart image in one of the emulators is a good development environment) then run PL65.COM and choose from the various menu options. SAMPLE.PRG is a useful example program to figure out some of the finer points of the language (there's no manual on the disk) and S.OBJ is the compiled source. Little or no third-party documentation exists and I don't have a manual. I have one in-depth magazine article (in 8:16, BaPAUG's magazine, written by Simon Trew). The package consists of a compiler, editor, library and a sample game.