This page (revision-26) was last changed on 03-Feb-2023 15:21 by Roland B. Wassenberg 

This page was created on 24-Feb-2014 22:55 by Roland B. Wassenberg

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Version Date Modified Size Author Changes ... Change note
26 03-Feb-2023 15:21 7 KB Roland B. Wassenberg to previous
25 20-Nov-2018 21:29 7 KB Roland B. Wassenberg to previous | to last
24 20-Nov-2018 21:29 7 KB Roland B. Wassenberg to previous | to last
23 20-Nov-2018 21:27 7 KB Roland B. Wassenberg to previous | to last
22 20-Nov-2018 21:25 7 KB Roland B. Wassenberg to previous | to last
21 03-May-2018 20:02 7 KB Maury Markowitz to previous | to last

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Pilot

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At line 7 changed one line
Atari PILOT is unique in that it added a set of commands for turtle graphics. This made it compete more directly with LOGO, another language intended for teaching programming.
Atari PILOT is unique in that it added a set of commands for graphics and sound using two-letter commands, GR and SO. The graphics system used turtle graphics, with the string following the GR command containing multiple sub-commands like DRAW and TURN. The syntax for these commands is similar to [WSFN], allowing a series of commands to be repeated by placing them inside parenthesis and putting the number of times to perform it in front.
At line 9 added 2 lines
For editing purposes, Atari PILOT uses line numbers, which were not part of the original language. However, these can be skipped by using the AUTO feature, which adds these numbers automatically without displaying them on the screen. The screen turns a yellow color when AUTO is active.
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E:\\
At line 18 changed 2 lines
R is a "remark", similar to the REM statement in BASIC, T is "type", the equivalent of PRINT, and A is "accept", the equivalent to INPUT.
R is a "remark", similar to the REM statement in BASIC, T is "type", the equivalent of PRINT, and A is "accept", the equivalent to INPUT. The following example shows the Atari extensions for graphics:\\
\\
R:Draw a square in the center of the screen\\
GR:4(DRAW 20; TURN 90)\\
\\