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Pilot

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!!! Atari PILOT
CX405 Educators' Package
!!!Atari PILOT with Turtle Graphics CX405
[{TableOfContents }]
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PILOT is an extremely simple programming language written in 1968 explicitly for teaching programming to children. The language consists of one-letter commands followed by a colon, one per line, with a very limited set of operations. Variables are prefixed with $, and labels with a *.
PILOT is an extremely simple programming language written in 1968 explicitly for teaching programming to children. The language consists of one-letter commands followed by a colon, one command per line, and with a very limited set of commands and operations. Variables are prefixed with $, and labels with a *.
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For editing purposes, Atari PILOT uses line numbers, which were not part of the original language. However, these can be skipped by using the AUTO feature, which adds these numbers automatically without displaying them on the screen. The screen turns a yellow color when AUTO is active.
For editing purposes, Atari PILOT uses line numbers, which were not part of the original language. However, these can be skipped by using the AUTO feature, which adds these numbers automatically without displaying them on the screen. The screen turns a yellow color when AUTO is active. The editor includes features for renumbering, which suggests it might be the one from [Atari Assembler Editor].
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The following is a simple Hello World in PILOT:\\
\\
R:Hello World in PILOT\\
T:What is your name?\\
A:$NAME\\
R:Hello $NAME!\\
\\
R is a "remark", similar to the REM statement in BASIC, T is "type", the equivalent of PRINT, and A is "accept", the equivalent to INPUT. The following example shows the Atari extensions for graphics:\\
\\
R:Draw a square in the center of the screen\\
GR:4(DRAW 20; TURN 90)\\
\\
The following is a simple Hello World in PILOT:
{{{
R:Hello World in PILOT
T:What is your name?
A:$NAME
R:Hello $NAME!
}}}
R is a "remark", similar to the REM statement in BASIC, T is "type", the equivalent of PRINT, and A is "accept", the equivalent to INPUT. The following example shows the Atari extensions for graphics:
{{{
R:Draw a square in the center of the screen
GR:4(DRAW 20; TURN 90)
}}}
The 4 after the GR: is a looping construct which repeats the section in the (...) four times. This is similar to the [WSFN] language, which had similar turtle graphics and looping structures.
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* [Atari Pilot External Specification-Revision E 1980|Atari_Pilot_External_Specification_revision_E.pdf] 6.2 MB PDF file, b/w only, searchable, Atari Pilot External Specification, Revision E, 1980, thank you so much for your work Kay Savetz! We really appreciate that!
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