ADR | HEXADR | NAME | DESCRIPTION | DEFAULT | SHADOW | OS |
---|---|---|---|---|---|---|
53266 | $D012 | COLPM0 | Color of Player and Missile 0 | 0 | PCOLR0 | all |
Missiles have the same color as corresponding Players (e.g. P0=M0, P1=M1, ...) except when joined together as 5th player by setting Bit 4 of PRIOR/GPRIOR. Then they have the color of register 3 COLOR3/COLPF3.
see also: Color topics
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