ADRHEXADRNAMEDESCRIPTIONDEFAULTSHADOWOS
53267$D013COLPM1Color of Player and Missile 10PCOLR1all

Missiles have the same color as corresponding Players (e.g. P0=M0, P1=M1, ...) except when joined together as 5th player by setting Bit 4 of PRIOR/GPRIOR. Then they have the color of register 3 COLOR3/COLPF3.


see also: Color topics

previous: 53266, $D012, COLPM0, Color of Player and Missile 0

next: 53268, $D014, COLPM2, Color of Player and Missile 2