Floating Point Words using the Atari 8bit Math ROM#
General Information
Author: Carsten Strotmann
Language: FORTH
Compiler/Interpreter: volksForth
Published: Januar 2007
Usage#
The Floating Point words are in the vocabulary "FMATH". To use these word, put "FMATH" in the vocabulary searchlist: FMATH ALSO
Additional information about the Atari 8bit Math ROM can be found in De-Re Atari, Chapter 8 and Atari Reference Manual, Chapter 11.
All floating Point numbers are stored in 3 cells (2 byte, 6 byte in total).
Glossary
Constants #
FR0 #
Address of 1st floating point pseudo registerFR1 #
Address of 2nd floating point pseudo registerFLPTR #
Address of 2 byte pointer to user buffer for Foating point number (not used by the definitions below)INBUFF #
Address of 2 byte pointer to ASCII Foating point numberCIX #
Address of index into INBUFFFloating Point Stack words#
F@ ( addr -- fp )#
fetch floating point number (3 cells) stored at Address "addr" and place the on the data stack. Example: FR0 F@F! ( fp addr -- )#
store floating point number "fp" (3 cells) at Address "addr".FSWAP ( fp1 fp2 -- fp2 fp1 )#
swap two floating point numbers on the stack (3 cells each)FDROP ( fp -- )#
remove floating point number from top of stack (3 cells)FDUP ( fp -- fp fp )#
duplicate topmost floating point number on stackFOVER ( fp1 fp2 -- fp1 fp2 fp1 )#
copy 2nd topmost floating point number to top of stackF.TY ( -- )#
print floating point number (ASCII representation) already in Buffer referenced by INBUFFF. ( fp -- )#
print floating point number on top of stackF? ( addr -- )#
print floating point number at Address "addr"Floating Point conversation#
FLOAT ( n -- fp ) #
convert integer number "n" to floating point numner "fp"FIX ( fp -- n )#
convert fix part of floating point number "fp" to integer number "n"ASCF ( addr -- fp )#
convert ASCII Floating Point number at "addr" (terminated by "zero" or Atari EOL 155/$9B) to floating point number "fp"Floating Point Comparison#
F0= ( fp -- f )#
Flag "f" is "true" if "fp" is equal zero "0"F= ( fp1 fp2 -- f )#
Flag "f" is "true" if "fp1" and "fp2" are equalF< ( fp1 fp2 -- f )#
Flag "f" is "true" if "fp2" is smaller than "fp1". The opposite comparison can be defined by : F> FSWAP F< ;Floating Point Arithmetics#
F+ ( fp1 fp2 -- fpn )#
add two floating point numbers on stack, leaving the result on stackF- ( fp1 fp2 -- fpn )#
substract two floating point numbers on stack, leaving the result on stackF* ( fp1 fp2 -- fpn )#
multiplicate two floating point numbers on stack, leaving the result on stackF/ ( fp1 fp2 -- fpn )#
divide fp1 by fp2, leaving the result on stackFLOG ( fp1 -- fplog )#
calculate natural logarithm of fp1FLOG10 ( fp1 -- fplog10 )#
calculate base 10 logarithm of fp1FEXP ( fp1 -- fpexp )#
calculate natural exponentation of fp1FEXP10 ( fp1 -- fpexp10 )#
calculate base 10 exponentation of fp1Floating Point Forth Compiler Extension#
F, ( fp -- )#
store floating point number "fp" as 3 cells (6 bytes) into the directoryFCONSTANT ( fp -- )#
create a floating point constant. Example: FP 1.234 FCONSTANT FCONSTFVARIABLE ( -- )#
create a floating point variable. Example: FVARIABLE FVAR FP 1.234 FVAR F!FP ( -- fp )#
covert next word in input stream to floating point value on stack. Example: FP 1.234 F.FLOATING ( -- )#
covert next word in input stream to floating point and compile as a literal into the current definition. Example: : FLOATTEST FLOATING 1.234 F.FLITERAL ( -- )#
compiler word used to compile a floating point number into an defintion\ Floating Point Extension \ using Atari 8bit ROM FP Routines \ based on FIG Forth APX20029 \needs CALL INCLUDE" D:CALL.FS" CR .( loading Floating Point ext. ) VOCABULARY FMATH FMATH ALSO DEFINITIONS $D4 CONSTANT FR0 $E0 CONSTANT FR1 $FC CONSTANT FLPTR $F3 CONSTANT INBUF $F2 CONSTANT CIX | : XCALL CALL DROP ; | : AFP $D800 XCALL ; | : FASC $D8E6 XCALL ; | : IFP $D9AA XCALL ; | : FPI $D9D2 XCALL ; | : FADD $DA66 XCALL ; | : FSUB $DA60 XCALL ; | : FMUL $DADB XCALL ; | : FDIV $DB28 XCALL ; | : FLG $DECD XCALL ; | : FLG10 $DED1 XCALL ; | : FEX $DDC0 XCALL ; | : FEX10 $DDCC XCALL ; | : FPOLY $DD40 XCALL ; : F@ ( addr -- fp ) >R R@ @ R@ 2+ @ R> 4 + @ ; : F! ( fp addr -- ) >R R@ 4 + ! R@ 2+ ! R> ! ; : F.TY ( -- ) BEGIN INBUF @ C@ DUP $7F AND EMIT 1 INBUF +! $80 > UNTIL ; : FSWAP ( fp1 fp2 -- fp2 fp1 ) 5 ROLL 5 ROLL 5 ROLL ; : FDROP ( fp -- ) 2DROP DROP ; : FDUP ( fp -- fp fp ) 2 PICK 2 PICK 2 PICK ; : FOVER ( fp1 fp2 -- fp1 fp2 fp1 ) 5 PICK 5 PICK 5 PICK ; : F. ( fp -- ) FR0 F@ FSWAP FR0 F! FASC F.TY SPACE FR0 F! ; : F? ( addr -- ) F@ F. ; : <F ( fp1 fp2 -- ) FR1 F! FR0 F! ; : F> ( -- fp1 ) FR0 F@ ; : FS ( fp -- ) FR0 F! ; : F+ <F FADD F> ; : F- <F FSUB F> ; : F* <F FMUL F> ; : F/ <F FDIV F> ; : FLOAT ( n -- fp ) FR0 ! IFP F> ; : FIX ( fp -- n ) FS FPI FR0 @ ; : FLOG FS FLG F> ; : FLOG10 FS FLG10 F> ; : FEXP FS FEX F> ; : FEXP10 FS FEX10 F> ; : ASCF ( addr -- fp ) INBUF ! 0 CIX C! AFP F> ; : F0= OR OR 0= ; : F= F- F0= ; : F< F- 2DROP $80 AND 0 > ; : F, ( fp -- ) ROT , SWAP , , ; : FCONSTANT CREATE F, DOES> F@ ; : FVARIABLE CREATE 6 ALLOT DOES> ; | : FLIT R> DUP 6 + >R F@ ; : FLITERAL COMPILE FLIT F, ; : FP ( -- fp ) BL WORD 1+ ASCF ; IMMEDIATE : FLOATING BL WORD 1+ ASCF FLITERAL ; IMMEDIATE : [FLOATING] [COMPILE] FLOATING ; IMMEDIATE CR .( Floating Point ext. loaded. ) CR ONLYFORTH