ADRHEXADRNAMEDescriptionshadow ofOS
623 $026FGPRIORPriority Selection Register PRIOR all

Priority Settings#

BitDescription
0P0-P1-P2-P3 PF0-PF1-PF2-PF3 BAK
1P0-P1 PF0-PF1-PF2-PF3 P2-P3 BAK
2PF0-PF1-PF2-PF3 P0-P1-P2-P3 BAK
3PF0-PF1 P0-P1-P2-P3 PF2-PF3 BAK
4Four Missiles add up to be 5th player
5Overlapping Players have 3rd color
6GTIA Mode see next table
7GTIA Mode see next table
P0-P3 Players COLPM0...
PF0-PF3 Playfield colors COLPF0...
BAK background or border color COLBAK

A logical OR is done to the colors of players 0/1 and 2/3 when they overlap. Only the 0/1, 2/3 combinations are allowed; you will not get a third color when players 1 and 3 overlap, for example (you will get black instead).

You can also use this location to select one of GTIA GRAPHICS modes nine, ten, or eleven.

GTIA Modes#

GTIA Mode*Bit 6Bit 7Description
90116 different luminances of the same hue (color)
10109 different colors
111116 different hues (colors) of the same luminance
* the same as GRAPHICS x in BASIC