Koung#
A simple PONG like game written in Quick
General Information
Author: Carsten Strotmann
Language: QUICK
Compiler/Interpreter: QUICK
Published: 1989 ABBUC
D1:KOUNG.QIK ---------------- Length: $11BD Free : $65AE ---------------- KOUNG (ODER HIESS ES PONG???) BYTE [ CONSOL=53279,COL2H=53272,BOOT=9 HITCLR=53278,ATTR=77,WSYNC=54282 COL1H=53271,COL0=708,COL4H=53274 COL1=709,COL2=710,PCOL1=704,PCOL2=705 PCOL3=706,DMACL=559,PMBASE=54279 PMCTL=53277,HPOS1=53248,HPOS2=53249 MPOS3=53254,M2PCOL=53258,CSRIN=752 STICK0=632,STICK1=633,CRM=87,COL4=712 Y1,Y2,XB,YB,XW,YW,PU1,PU2,FLAG,FLAG2,W X,Y,CC,FLAG3,WAIT,ENDS,END,SCORE,DEMO ] WORD [ CASINI=2 DL=560,DF=88,DLADR=32803,DL2ADR=32922 PLAYDAT1,PLAYDAT2,MISSDAT,X ] MAIN UNSIGN BOOT=2 CASINI=20480 CLOSE (1) OPEN (1,12,0,"E:") CLR (131,3) DMACL=0 DATA (32864) * TITELDISPLAYLIST [ 112,112,112,112,112,78,0,144 14,14,14,14,14,14,14,14,14,14,14,14,14 14,14,14,14,14,14,14,14,14,14,14,14,14 14,14,14,14,14,14,14,14,14,14,14,14,14 14,14,14,14,14,14,14,14 240,112,66,0,0,2,2,2,112,2,2,65,144,0 ] -1 DLI (TITEL) VBI (NULL) DL=32864 DL2ADR=DF DMACL=54 COL0=6 COL1=22 COL2=18 ENDS=50 WAIT=5 DEMO=0 POS (5,0) PRINT (" by PhoeniX SoftCrew 1989 ") POS (5,1) PRINT (" coded from Carsten Strotmann") POS (5,2) PRINT (" with the help of QUICK") POS (6,3) PRINT (" Please Contact <02581/8920>") REPEAT CSRIN=1 POS (0,4) PRINT ("CHOOSE : <SELECT> = "); PRINT ("SPEED :",WAIT," ") POS (0,5) PRINT (" <OPTION> = END"); PRINT ("SCORE :",ENDS," ") IF CONSOL=3 ADD(ENDS,5,ENDS) ENDIF IF CONSOL=5 WAIT+ ENDIF IF WAIT>10 WAIT=0 ENDIF IF ENDS>100 ENDS=10 ENDIF IF CONSOL=0 DEMO=1 ENDIF .PAUSE (100) UNTIL CONSOL=6 MULT (WAIT,5,WAIT) CLOSE (1) OPEN (1,12,0,"E:") DMACL=0 XB=100 YB=100 Y1=110 Y2=110 XW=1 YW=1 MISSDAT=131 PLAYDAT1=132 PLAYDAT2=133 PMBASE=128 HPOS1=55 HPOS2=200 PMCTL=3 CSRIN=1 PCOL1=120 PCOL2=200 PCOL3=56 COL2=5 COL1=13 COL4=5 END=0 DATA (32768) * $8000=PLAYERDATEN [ 0,48,48,48,48,48,48,48,48,48,48,48,48 48,48,48,48,48,48,0 ] DATA (32800) * DISPLAYLIST [ 112,112,70,0,0 48,6,176,2,2,48,14,14,14,14,14 112,112,112,112,112,112 112,112,112,112,112,112,112,112,112,112 112,112,112,14,14,14,14,65,128,32 ] DL=32800 DLADR=DF CRM=15 COLOR (2) Y=2 REPEAT Y+ PLOT (0,Y) DRAW (159,Y) UNTIL Y=12 PU1=0 PU2=0 CRM=0 .TREFFER POS (0,0) PRINT (" KOUNG "); PRINT (" PHOENIX SOFTCREW") VBI (PLAYERCOP) DLI (FARBE) .PAUSE (255) DMACL=62 REPEAT ATTR=0 CSRIN=1 .PAUSE (WAIT) IF STICK0=14 IF Y1>70 Y1- ENDIF ENDIF IF STICK0=13 IF Y1<208 Y1+ ENDIF ENDIF IF STICK1=14 IF Y2>70 Y2- ENDIF ENDIF IF STICK1=13 IF Y2<208 Y2+ ENDIF ENDIF FLAG+ IF FLAG=2 SIGN ADD (YB,YW,YB) ADD (XB,XW,XB) UNSIGN FLAG=0 ENDIF IF YB<72 YW=1 ENDIF IF YB>224 YW=-1 ENDIF IF XB<40 PU2+ .TREFFER ENDIF IF XB>220 PU1+ .TREFFER ENDIF IF FLAG2>0 HITCLR=0 FLAG2- ELSE IF M2PCOL>0 .SCHLAG ENDIF ENDIF IF PU1=ENDS END=1 SCORE=PU1 ENDIF IF PU2=ENDS END=2 SCORE=PU2 ENDIF IF DEMO>0 Y1=YB SUB (Y1,5,Y1) Y2=YB SUB (Y2,5,Y2) ENDIF UNTIL END>0 CLOSE (1) OPEN (1,8,0,"E:") DMACL=0 DL=32864 POS (8,1) PRINT ("WINNER OF THIS GAME IS") POS (15,2) PRINT ("PLAYER ",END) POS (15,3) PRINT ("POINTS ",SCORE) POS (13,5) PRINT ("PRESS START") HPOS1=0 HPOS2=0 XB=0 YB=0 COL1=13 COL2=0 DMACL=54 REPEAT UNTIL CONSOL=6 JUMP (1) ENDMAIN *------------------------------* INTER PLAYERCOP BEGIN IPUSH CLR (131,3) PLAYER (PLAYDAT1,Y1,20,32768) PLAYER (PLAYDAT2,Y2,20,32768) PLAYER (MISSDAT,YB,3,32768) MPOS3=XB FLAG3+ IF FLAG3=16 FLAG3=0 ADD (COL0,16,COL0) ENDIF IPULL ENDVBI *------------------------------* PROC PAUSE IN BYTE [ WAIT ] BEGIN REPEAT WAIT- UNTIL WAIT=0 ENDPROC *-----------------------------* PROC TREFFER BEGIN POS (3,1) PRINT ("PLAYER 1:",PU1) POS (25,1) PRINT ("PLAYER 2:",PU2) POS (0,2) PRINT (" _________________"); PRINT ("_________________") SOUND (0,14,5,10) SOUND (1,16,5,12) .PAUSE (255) .PAUSE (255) IF XW=-1 XB=64 XW=1 ELSE XB=180 XW=-1 ENDIF SOUND (0,0,0,0) SOUND (1,0,0,0) ENDPROC *-------------------------------* PROC SCHLAG BEGIN SOUND (0,50,5,5) IF XW=-1 XW=1 ELSE XW=-1 ENDIF .PAUSE (70) SOUND (0,0,0,0) HITCLR=0 FLAG2=20 ENDPROC *-----------------------------* INTER FARBE BEGIN PUSH IPUSH WSYNC=0 COL4H=0 CC=6 REPEAT WSYNC=0 CC+ CC+ COL1H=CC UNTIL CC=16 WSYNC=0 COL1H=53 IPULL PULL ENDDLI *-----------------------------* INTER TITEL BEGIN PUSH IPUSH WSYNC=0 COL1H=13 COL2H=0 IPULL PULL ENDDLI *-----------------------------* INTER NULL BEGIN ENDVBI *-----------------------------*