Starburst in ACTION!#
The data "
MODULE
; Starburst 1.0 By Dan Rhea
; Modified from my Micrsoft Basic
; version 7/85
DEFINE YES="1", ; Define logical flags
NO ="0"
CARD tc01, ; Scratch Card 1
console=[53279], ; Console Keys
option =[3], ; OPTION
select =[5], ; SELECT
start =[6], ; START
lmargin=[82], ; left margin
cursor =[752], ; cursor control
attract=[77] ; attract mode
INT ARRAY x(8), ; 8 possible x coordinates
y(8) ; 8 possible y coordinates
CARD xaxis ; X axis for ploting
BYTE yaxis ; Y axis for ploting
BYTE xmax=[48], ; Maximum x coordinate
ymax=[48], ; Maximum y coordinate
xtot=[95], ; Reflected maximum for xmax
ytot=[95], ; Reflected maximum for ymax
bias=[32], ; X coordinate offset from 0 (centers output)
lcol=[0], ; last color selected
mseg=[50], ; Maximum segment length (75 with 50 default)
adjx, ; X coordinate adjustment
adjy, ; Y coordinate adjustment
dirc, ; Direction of plot travel (1 to 8)
colr, ; Color of segment (1 to 3)
segl, ; Length of segment (1 to mseg)
move, ; movement counter
spot, ; plot counter/pointer
wrap=[YES], ; Wraparound flag
glue=[YES], ; Connected segments flag
tb01, ; Scratch byte 1
voic, ; Voice
pitc, ; Pitch
dist, ; Distortion
volu, ; Volume
ckey ; Console key
CHAR ansr ; Prompt answer
PROC Intro ()
; Introduction to Starburst
PrintE ("}")
Graphics (18)
Position (0,1)
PrintDE (6," OoOoOoOoOoOoOoOoO")
PrintDE (6," o o")
PrintDE (6," O StArBuRsT 1.0 O")
PrintDE (6," o o")
PrintDE (6," O BY DAN rhea O")
PrintDE (6," o o")
PrintDE (6," OoOoOoOoOoOoOoOoO")
Position (0,10)
PrintDE (6," PRESS [start]")
DO
FOR tc01=0 TO 3 ; Register select
DO
tb01=tc01
colr=Rand(16)
SetColor(tb01,colr,6)
OD
ckey=Peek(console)
IF ckey <> start THEN
FOR tc01=0 TO 10000 ; Delay
DO
; Tarry a bit
OD
FI
UNTIL ckey = start
OD
RETURN
PROC Setup ()
; Set up drawing parameters
Graphics (0)
SndRst ()
Poke (lmargin,1)
PrintE ("-")
PrintE ("--------------------------------------")
PrintE ("| |")
PrintE ("| Starburst 1.0 By Dan Rhea 07/15/85 |")
PrintE ("| |")
PrintE ("--------------------------------------")
PrintE ("--------------------------------------")
PrintE ("|This program will produce geometric |")
PrintE ("|patterns in Graphics Mode 7 using an|")
PrintE ("|8 way reflection algorithm. You can |")
PrintE ("|modify the type of patterns that are|")
PrintE ("|generated by altering the following:|")
PrintE ("| |")
PrintE ("| 1. Wraparound (line wrap or not) |")
PrintE ("| 2. Connected Lines (does the next |")
PrintE ("| line start where the last one |")
PrintE ("| completed) |")
PrintE ("| 3. Extent (Maximum line length in a|")
PrintE ("| random direction) |")
PrintE ("--------------------------------------")
Poke (cursor,1) ; Cursor off
; Determine if wraparound is wanted
DO
Position (1,20)
PrintE ("--------------------------------------")
PrintE ("|Wraparound Enable? (Y/N) : |")
PrintE ("--------------------------------------")
Position (28,21)
ansr=GetD(7)
IF ansr = 'Y OR ansr = 'y THEN
wrap = YES
tb01 = YES
ELSEIF ansr = 'N OR ansr = 'n THEN
wrap = NO
tb01 = YES
ELSE
tb01 = NO
FI
UNTIL tb01 = YES
OD
; Determine if connected lines are wanted
DO
Position (1,20)
PrintE ("--------------------------------------")
PrintE ("|Connected lines required? (Y/N) : |")
PrintE ("--------------------------------------")
Position (35,21)
ansr=GetD(7)
IF ansr = 'Y OR ansr = 'y THEN
glue = YES
tb01 = YES
ELSEIF ansr = 'N OR ansr = 'n THEN
glue = NO
tb01 = YES
ELSE
tb01 = NO
FI
UNTIL tb01 = YES
OD
; Determine maximum line segment extent
DO
Position (1,20)
PrintE ("--------------------------------------")
PrintE ("|Maximum segment length (1-75) : |")
PrintE ("--------------------------------------")
Position (33,21)
mseg=InputB()
IF mseg < 1 THEN
tb01 = NO
ELSEIF mseg > 75 THEN
tb01 = NO
ELSE
tb01 = YES
FI
UNTIL tb01 = YES
OD
; Give the user operating instructions during the draw mode
Position (1,20)
PrintE ("0x110x120x120x120x120x120x120x120x120x120x120x120x120x120x120x120x120x120x120x120x120x120x120x120x120x120x120x120x120x120x120x120x120x120x120x120x120x5")
PrintE ("|START:Draw OPTION:Menu SELECT:Freeze|")
PrintE ("0x1A0x120x120x120x120x120x120x120x120x120x120x120x120x120x120x120x120x120x120x120x120x120x120x120x120x120x120x120x120x120x120x120x120x120x120x120x120x3")
DO
ckey=Peek(console)
UNTIL ckey = start
OD
DO
ckey=Peek(console)
UNTIL ckey <> start
OD
Poke (cursor,0) ; Restore cursor
RETURN
PROC Getxy ()
; Set random X Y starting coordinates
x(1)=Rand(xmax) ; 0 to xmax-1
y(1)=Rand(ymax) ; 0 to ymax-1
RETURN
PROC Docld ()
; Set Color, Length and Direction
dirc=Rand(8) ; 0 to 7
DO
colr=Rand(4) ; 0 to 3
UNTIL colr <> lcol
OD
lcol=colr
segl=Rand(mseg)+1 ; 1 to mseg
RETURN
PROC Clamp ()
; Clamp the line or wrap it around as needed
IF wrap = YES THEN
IF x(1) < 0 THEN
adjx = xmax-1
ELSEIF x(1) >= xmax THEN
adjx = 0
ELSE
adjx = x(1)
FI
x(1) = adjx
IF y(1) < 0 THEN
adjy = ymax-1
ELSEIF y(1) >= ymax THEN
adjy = 0
ELSE
adjy = y(1)
FI
y(1) = adjy
ELSE
IF x(1) < 0 THEN
adjx = 0
ELSEIF x(1) >= xmax THEN
adjx = xmax-1
ELSE
adjx = x(1)
FI
x(1) = adjx
IF y(1) < 0 THEN
adjy = 0
ELSEIF y(1) >= ymax THEN
adjy = ymax-1
ELSE
adjy = y(1)
FI
y(1) = adjy
FI
RETURN
PROC Flect ()
; DO 8 way reflection
x(2) = xtot-x(1)
x(3) = x(2)
x(4) = x(1)
x(5) = y(1)
x(6) = xtot-x(5)
x(7) = x(6)
x(8) = x(5)
y(2) = y(1)
y(3) = ytot-y(1)
y(4) = y(3)
y(5) = x(1)
y(6) = y(5)
y(7) = ytot-y(6)
y(8) = y(7)
RETURN
PROC Paint ()
; Draw the sucker
FOR spot = 1 TO 8
DO
xaxis=x(spot)+bias
yaxis=y(spot)
Plot (xaxis,yaxis)
OD
RETURN
PROC Slide ()
; Move the guy in cell 1 in the desired direction
IF dirc = 0 THEN
x(1)==+1
ELSEIF dirc = 1 THEN
x(1)==+1
y(1)==+1
ELSEIF dirc = 2 THEN
y(1)==+1
ELSEIF dirc = 3 THEN
x(1)==-1
y(1)==+1
ELSEIF dirc = 4 THEN
x(1)==-1
ELSEIF dirc = 5 THEN
x(1)==-1
y(1)==-1
ELSEIF dirc = 6 THEN
y(1)==-1
ELSEIF dirc = 7 THEN
x(1)==+1
y(1)==-1
ELSE
; Do Nothin Meng'
FI
RETURN
PROC Noise ()
; Use screen data for sound
BYTE base=[63]
voic = colr
pitc = x(1)+(colr*base)
volu = y(1)/4
dist = 10
Sound(voic,pitc,dist,volu)
RETURN
PROC Main ()
Intro ()
DO
Setup ()
Getxy ()
Graphics (23)
DO
Poke(attract,0)
Docld ()
color=colr
FOR move = 1 TO segl
DO
Clamp () ; Wrap/Nowrap
Flect () ; Reflect
Paint () ; Plot all 8
Noise () ; Make some
Slide () ; Move # 1
OD
IF glue = NO THEN
Getxy ()
FI
ckey = Peek(console)
IF ckey = select THEN
DO
ckey = Peek(console)
UNTIL ckey <> select
OD
FI
IF ckey = start THEN
DO
ckey = Peek(console)
UNTIL ckey <> start
OD
Graphics(23)
FI
UNTIL ckey = option
OD
OD
RETURN
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