This page (revision-9) was last changed on 03-Feb-2023 15:21 by Gromit 

This page was created on 20-Feb-2010 19:58 by Carsten Strotmann

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Version Date Modified Size Author Changes ... Change note
9 03-Feb-2023 15:21 13 KB Gromit to previous
8 27-May-2011 11:40 13 KB Gromit to previous | to last
7 27-May-2011 11:36 13 KB Gromit to previous | to last
6 27-May-2011 10:21 4 KB Gromit to previous | to last
5 27-May-2011 10:17 4 KB Gromit to previous | to last
4 27-May-2011 10:15 4 KB Gromit to previous | to last
3 26-Jul-2010 09:51 294 bytes Gromit to previous | to last Bild eingepasst
2 20-Feb-2010 20:00 261 bytes Carsten Strotmann to previous | to last
1 20-Feb-2010 19:58 142 bytes Carsten Strotmann to last

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At line 23 changed 2 lines
:DRAW7; directly manipulates the screen bytes to PLOT a point in the specified color. It's considerably faster than the built-in Atari PLOT function.
FASTDRAW is a high speed technique to put a high resolution picture on the screen. It does direct byte manipulation of the screen with no math involved, so it is considerably faster than even DRAW7. The value of each byte that makes up the picture is stored in a byte array, and the width, height, x and y coordinates must be passed to the procedure.
;DRAW7: directly manipulates the screen bytes to PLOT a point in the specified color. It's considerably faster than the built-in Atari PLOT function.
;FASTDRAW: is a high speed technique to put a high resolution picture on the screen. It does direct byte manipulation of the screen with no math involved, so it is considerably faster than even DRAW7. The value of each byte that makes up the picture is stored in a byte array, and the width, height, x and y coordinates must be passed to the procedure.