53269$D015COLPM3Color of Player and Missile 30PCOLR3all

Missiles have the same color as corresponding Players (e.g. P0=M0, P1=M1, ...) except when joined together as 5th player by setting Bit 4 of PRIOR/GPRIOR. Then they have the color of register 3 COLOR3/COLPF3.

see also: Color topics

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« This page (revision-1) was last changed on 21-Mar-2017 09:05 by Florian Dingler