Memory Map for Player Missile Graphics#
single line resolution | double line resolution | |||
---|---|---|---|---|
dec | hex | data | dec | hex |
0-767 | $0000-$02FF | not used by PM graphics e.g. can be used for storing horizontal position of players or shapes | 0-383 | $0000-$017F |
768-1023 | $0300-$03FF | Missiles | 384-511 | $0180-$01FF |
1024-1279 | $0400-$04FF | Player 0 | 512-639 | $0200-$027F |
1280-1535 | $0500-$05FF | Player 1 | 640-767 | $0280-$02FF |
1536-1791 | $0600-$06FF | Player 2 | 768-895 | $0300-$037F |
1792-2047 | $0700-$07FF | Player 3 | 896-1023 | $0380-$03FF |
for switching between single and double line resolution see Bit 5 of SDMCTL
for adjusting the vertical position in double line resolution see VDELAY
for setting the base address of the PM memory map see PMBASE
see also:Player Missile Topics