R/W | ADR | HEXADR | NAME | DESCRIPTION | OS |
---|---|---|---|---|---|
Write | 53252 | $D004 | HPOSM0 | horizontal position of missile 0 | both |
Read | 53252 | $D004 | P0PF | player 0 collision with playfield | both |
Write: Horizontal position of missile 0#
Values from 0 to 255, missile is visible between 48 to 208 depending on playfield width (see SDMCTL) and width of missile (see SIZEM/M0).Read: Player 0 collision with playfield#
Bit | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
---|---|---|---|---|---|---|---|---|
Playfield | 3 | 2 | 1 | 0 |
R/W | ADR | HEXADR | NAME | DESCRIPTION | OS |
---|---|---|---|---|---|
Write | 53252 | $D004 | HPOSM0 | Horizontale Position Missile 0 | both |
Read | 53252 | $D004 | P0PF | Kollision Player 0 mit Playfield | both |
Write: Horizontale Position von Missile 0#
Werte von 0 bis 255 möglich, Missile sichtbar zwischen 48?? bis 208?? abhängig von der Spielfeldbreite (siehe SDMCTL) und Breite des Missiles (siehe SIZEM/M0).Read: Kollision Player 0 mit Playfield#
Bit | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
---|---|---|---|---|---|---|---|---|
Playfield | 3 | 2 | 1 | 0 |
see also:Player Missile Topics