R/WADRHEXADRNAMEDESCRIPTIONOS
Write 53252 $D004HPOSM0horizontal position of missile 0both
Read 53252 $D004P0PFplayer 0 collision with playfieldboth

Write: Horizontal position of missile 0#

Values from 0 to 255, missile is visible between 48 to 208 depending on playfield width (see SDMCTL) and width of missile (see SIZEM/M0).

Read: Player 0 collision with playfield#

Bit 7 6 5 4 3 2 1 0
Playfield     3 2 1 0
Playfield corresponds to COLOR0, ..., COLOR3 color register
R/WADRHEXADRNAMEDESCRIPTIONOS
Write 53252 $D004HPOSM0Horizontale Position Missile 0both
Read 53252 $D004P0PFKollision Player 0 mit Playfieldboth

Write: Horizontale Position von Missile 0#

Werte von 0 bis 255 möglich, Missile sichtbar zwischen 48?? bis 208?? abhängig von der Spielfeldbreite (siehe SDMCTL) und Breite des Missiles (siehe SIZEM/M0).

Read: Kollision Player 0 mit Playfield#

Bit 7 6 5 4 3 2 1 0
Playfield     3 2 1 0
Playfield entspricht dem Farbregister COLOR0, ..., COLOR3

see also:Player Missile Topics

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« This page (revision-4) was last changed on 27-Sep-2022 10:08 by Jakub Husak