This page (revision-4) was last changed on 03-Feb-2023 15:21 by Jakub Husak 

This page was created on 20-Jul-2010 21:24 by Florian Dingler

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Version Date Modified Size Author Changes ... Change note
4 03-Feb-2023 15:21 1 KB Jakub Husak to previous
3 27-Sep-2022 07:58 1 KB Jakub Husak to previous | to last
2 20-Jul-2010 21:27 682 bytes Florian Dingler to previous | to last
1 20-Jul-2010 21:24 682 bytes Florian Dingler to last

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At line 1 added 2 lines
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At line 2 changed one line
|Write| 53252 |$D004|HPOSM0|Horizontale Position Missilo 0|both
|Write| 53252 |$D004|HPOSM0|horizontal position of missile 0|both
|Read| 53252 |$D004|P0PF|player 0 collision with playfield|both
!Write: Horizontal position of missile 0
Values from 0 to 255, missile is visible between 48 to 208 depending on playfield width (see [SDMCTL]) and width of missile (see [SIZEM]/M0).
!Read: Player 0 collision with playfield
||Bit ||7|| 6|| 5|| 4|| 3|| 2|| 1 ||0
|Playfield| | | |  |3| 2| 1| 0
Playfield corresponds to [COLOR0], ..., [COLOR3] color register
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||R/W||ADR||HEXADR||NAME||DESCRIPTION||OS
|Write| 53252 |$D004|HPOSM0|Horizontale Position Missile 0|both
At line 6 changed one line
Werte von 0 bis 255 möglich, Missile sichtbar zwischen 48?? bis 208?? abhängig von der Spielfeldbreite (siehe [SDMCTL]) und Breite des MIssiles (siehe [SIZEM0]).
Werte von 0 bis 255 möglich, Missile sichtbar zwischen 48?? bis 208?? abhängig von der Spielfeldbreite (siehe [SDMCTL]) und Breite des Missiles (siehe [SIZEM]/M0).
At line 28 added 2 lines
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