This page (revision-5) was last changed on 03-Feb-2023 15:21 by Jakub Husak 

This page was created on 09-Sep-2010 12:36 by Florian Dingler

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Version Date Modified Size Author Changes ... Change note
5 03-Feb-2023 15:21 1 KB Jakub Husak to previous
4 27-Sep-2022 08:02 1 KB Jakub Husak to previous | to last
3 09-Sep-2010 16:59 682 bytes Florian Dingler to previous | to last
2 09-Sep-2010 12:37 659 bytes Florian Dingler to previous | to last
1 09-Sep-2010 12:36 659 bytes Florian Dingler to last

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At line 1 removed 2 lines
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|Write| 53255 |$D007|HPOSM3|horizontal position of missile 3|both
|Read| 53255 |$D007|P3PF|player 3 collision with playfield|both
!Write: Horizontal position of missile 3
Values from 0 to 255, missile is visible between 48 to 208 depending on playfield width (see [SDMCTL]) and width of missile (see [SIZEM]/M3).
!Read: Player 3 collision with playfield
||Bit ||7|| 6|| 5|| 4|| 3|| 2|| 1 ||0
|Playfield| | | |  |3| 2| 1| 0
Playfield corresponds to [COLOR0], ..., [COLOR3] color register
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||R/W||ADR||HEXADR||NAME||DESCRIPTION||OS
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Werte von 0 bis 255 möglich, Missile sichtbar zwischen 48?? bis 208?? abhängig von der Spielfeldbreite (siehe [SDMCTL]) und Breite des Missiles (siehe [SIZEM]/M3).
Werte von 0 bis 255 möglich, Missile sichtbar zwischen 48?? bis 208?? abhängig von der Spielfeldbreite (siehe [SDMCTL]) und Breite des Missiles (siehe [SIZEM3]).
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