This page (revision-6) was last changed on 03-Feb-2023 15:21 by Jakub Husak 

This page was created on 16-Mar-2010 18:56 by Florian Dingler

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Version Date Modified Size Author Changes ... Change note
6 03-Feb-2023 15:21 1 KB Jakub Husak to previous
5 27-Sep-2022 07:34 1 KB Jakub Husak to previous | to last
4 20-Jul-2010 21:18 657 bytes Florian Dingler to previous | to last
3 17-Mar-2010 21:33 649 bytes Florian Dingler to previous | to last
2 16-Mar-2010 21:27 645 bytes Florian Dingler to previous | to last
1 16-Mar-2010 18:56 645 bytes Florian Dingler to last

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|Write| 53248 |$D000|HPOSP0|horizontal position of player 0|both
|Read| 53248 |$D000|M0PF|missile 0 collision with playfield|both
!Write: Horizontal position of player 0
Values from 0 to 255, player is visible between 48 to 208 depending on playfield width (see [SDMCTL]) and width of player (see [SIZEP0]).
!Read: Missile 0 collision with playfield
||Bit ||7|| 6|| 5|| 4|| 3|| 2|| 1 ||0
|Playfield| | | |  |3| 2| 1| 0
Playfield corresponds to [COLOR0], ..., [COLOR3] color register
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||R/W||ADR||HEXADR||NAME||DESCRIPTION||OS
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