This page (revision-5) was last changed on 03-Feb-2023 15:21 by Jakub Husak 

This page was created on 20-Jul-2010 21:20 by Florian Dingler

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Version Date Modified Size Author Changes ... Change note
5 03-Feb-2023 15:21 1 KB Jakub Husak to previous
4 27-Sep-2022 07:40 1 KB Jakub Husak to previous | to last
3 20-Jul-2010 21:25 676 bytes Florian Dingler to previous | to last
2 20-Jul-2010 21:25 676 bytes Florian Dingler to previous | to last
1 20-Jul-2010 21:20 657 bytes Florian Dingler to last

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|Write| 53250 |$D002|HPOSP2|horizontal position of player 2|both
|Read| 53250 |$D002|M2PF|missile 2 collision with playfield|both
!Write: Horizontal position of player 2
Values from 0 to 255, player is visible between 48 to 208 depending on playfield width (see [SDMCTL]) and width of player (see [SIZEP2]).
!Read: Missile 2 collision with playfield
||Bit ||7|| 6|| 5|| 4|| 3|| 2|| 1 ||0
|Playfield| | | |  |3| 2| 1| 0
Playfield corresponds to [COLOR0], ..., [COLOR3] color register
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||R/W||ADR||HEXADR||NAME||DESCRIPTION||OS
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