This page (revision-4) was last changed on 03-Feb-2023 15:21 by Florian Dingler 

This page was created on 09-Sep-2010 17:22 by Florian Dingler

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Version Date Modified Size Author Changes ... Change note
4 03-Feb-2023 15:21 502 bytes Florian Dingler to previous
3 09-Sep-2010 17:32 285 bytes Florian Dingler to previous | to last
2 09-Sep-2010 17:23 272 bytes Florian Dingler to previous | to last
1 09-Sep-2010 17:22 281 bytes Florian Dingler to last

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At line 1 changed one line
||ADR||HEXADR||NAME||DESCRIPTION||DEFAULT||SHADOW OF||OS
||ADR||HEXADR||NAME||DESCRIPTION||SHADOW OF||OS
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Missiles have the same color as corresponding Players (e.g. P0=M0, P1=M1) except when joined together as 5th player by setting Bit 4 of [PRIOR]/[GPRIOR]. Then they have the color of register 3 [COLOR3]/[COLPF3].
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see also: [Color topics|Color_topics]
see also: [Color topics|Color_topics], [Pm_topics]