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Write 53252 $D004HPOSM0Horizontale Position Missilo 0both
Read 53252 $D004P0PFKollision Player 0 mit Playfieldboth

Write: Horizontale Position von Missile 0#

Werte von 0 bis 255 möglich, Missile sichtbar zwischen 48?? bis 208?? abhängig von der Spielfeldbreite (siehe SDMCTL) und Breite des MIssiles (siehe SIZEM0).

Read: Kollision Player 0 mit Playfield#

Bit 7 6 5 4 3 2 1 0
Playfield     3 2 1 0
Playfield entspricht dem Farbregister COLOR0, ..., COLOR3
see also:Player Missile Topics

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next: HPOSM1, P1PF

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« This particular version was published on 20-Jul-2010 23:24 by Florian Dingler.